userAlex Webstercancel
branchrust_reboot/main/PlayerRigUpdate2cancel

145 Commits over 516 Days - 0.01cph!

1 Year Ago
updated vertical slice loadout
1 Year Ago
updated backpack offsets for some weapons
1 Year Ago
override controller updates
1 Year Ago
Added more working weapons to v4 loadout + ammo
1 Year Ago
updated slight model offset in rock entity
1 Year Ago
anim fixes for lr300
1 Year Ago
fixes for shake from deploy to idle on ak
1 Year Ago
weapon updates
1 Year Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
1 Year Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
1 Year Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
1 Year Ago
revolver setup
1 Year Ago
lr300 holster position updates
1 Year Ago
updated wip v4 player loadout
1 Year Ago
lr300 updates
1 Year Ago
set all anims to none in Holdtype.None controller
1 Year Ago
slight shift in torch trans y entity position
1 Year Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
1 Year Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
1 Year Ago
torch - initial 3p anims and prefab updates
1 Year Ago
3p rock anims and set up
1 Year Ago
updated 3p ak deploy to remove jitter
1 Year Ago
removed walks (doubled up jogs) in player animator for more responsive movement
1 Year Ago
updated ak entity hold info offset
1 Year Ago
updated ak47 entity hold info offset
1 Year Ago
anim export update
1 Year Ago
3p sar anim updates (top spine control set to 50 in rot Y)
1 Year Ago
ak47 entity spine offset added
1 Year Ago
updated 3p ak47 anims
1 Year Ago
set inventory anim controller to temporarily use base idle
1 Year Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
1 Year Ago
rustplayer avatar update (added spine 4 as upper chest)
1 Year Ago
added new player loadout
1 Year Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
1 Year Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
1 Year Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
1 Year Ago
set up v4 unarmed anims in player animator
1 Year Ago
Rest of v4 unarmed anim set exports
1 Year Ago
v4 crouch anim exports
1 Year Ago
updated avatar settings on a few test anims
1 Year Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
1 Year Ago
test files
1 Year Ago
added spine 3 to humanoid mapping in rustplayeravatar
1 Year Ago
renaming of unarmed anims to match maya source and new convention
1 Year Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)