userAlex Webstercancel
branchrust_reboot/main/PlayerRigUpdate2cancel

155 Commits over 608 Days - 0.01cph!

6 Months Ago
fixed medieval/abyss/jungle ak holster and backpack positions
6 Months Ago
Fixed 3p flashbang player offset
6 Months Ago
fixed 3p skull player offset
6 Months Ago
fixed 3p cake offset
6 Months Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
6 Months Ago
Saloon kick updates - Updated player animator with correct anims - Added anim events
6 Months Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
6 Months Ago
added mannequin poses
6 Months Ago
minicopter ik target updates
6 Months Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
6 Months Ago
updated ballista ik hand positions
7 Months Ago
tweaked guitar inUse position
7 Months Ago
Drums - Updated foot ik positions on drumkit - Updated override controller
7 Months Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
7 Months Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
7 Months Ago
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
7 Months Ago
updated cabbage patch dance clip length (had been exported as 1 frame)
7 Months Ago
edited boogie board anims and set up correctly
7 Months Ago
set up rubber ring anims correctly
7 Months Ago
3p poker anims
7 Months Ago
cowbell setup updates
7 Months Ago
updates to drumkit.deployed for player & stick positioning
9 Months Ago
updated clip meta for 3p sitting in boat anims
9 Months Ago
updated rowboat Ik target
9 Months Ago
updated feet and hand ik tragets on snowmobiles
9 Months Ago
updated ik hand targets on battering ram
10 Months Ago
Blowpipe - added SFX anim events, set up override controller correctly
10 Months Ago
SAP - updated sfx anim event placement
10 Months Ago
Added v4 player anims to base player animator - default sitting on chair - jumping - freefall skydiving - chute open parachuting anims
10 Months Ago
set skydiving anims to loop
10 Months Ago
anim setting and mask updates for various mount animations
10 Months Ago
horseriding - updated anim settings
10 Months Ago
jackhamer - set to use custom spine & added values
10 Months Ago
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
11 Months Ago
fixed issue with metal detector anims
11 Months Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
11 Months Ago
set up wire and hose entities, removed duplicate override controller
11 Months Ago
zero'd transforms in bandage entity
11 Months Ago
re-populated unarmed player update anims
11 Months Ago
skull torch setup
11 Months Ago
entity updates
11 Months Ago
entity updates
11 Months Ago
skinning knife and shovel entity updates (offsets to line up with pose)
11 Months Ago
set up ak variant entities and masks
11 Months Ago
hatchet entity updates
11 Months Ago
t1 smg world anim update, fixed animator issues
11 Months Ago
updates to various weapon entity positions
11 Months Ago
anim event updates
12 Months Ago
added player update anim settings preset
1 Year Ago
m249 - updated weapon audio timings