userAlex Webstercancel
branchrust_reboot/main/PlayerRigUpdate2cancel

155 Commits over 608 Days - 0.01cph!

8 Months Ago
fixed medieval/abyss/jungle ak holster and backpack positions
8 Months Ago
Fixed 3p flashbang player offset
8 Months Ago
fixed 3p skull player offset
8 Months Ago
fixed 3p cake offset
8 Months Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
8 Months Ago
Saloon kick updates - Updated player animator with correct anims - Added anim events
8 Months Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
8 Months Ago
added mannequin poses
8 Months Ago
minicopter ik target updates
8 Months Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
8 Months Ago
updated ballista ik hand positions
9 Months Ago
tweaked guitar inUse position
9 Months Ago
Drums - Updated foot ik positions on drumkit - Updated override controller
9 Months Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
9 Months Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
9 Months Ago
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
9 Months Ago
updated cabbage patch dance clip length (had been exported as 1 frame)
9 Months Ago
edited boogie board anims and set up correctly
9 Months Ago
set up rubber ring anims correctly
9 Months Ago
3p poker anims
9 Months Ago
cowbell setup updates
9 Months Ago
updates to drumkit.deployed for player & stick positioning
11 Months Ago
updated clip meta for 3p sitting in boat anims
11 Months Ago
updated rowboat Ik target
11 Months Ago
updated feet and hand ik tragets on snowmobiles
11 Months Ago
updated ik hand targets on battering ram
1 Year Ago
Blowpipe - added SFX anim events, set up override controller correctly
1 Year Ago
SAP - updated sfx anim event placement
1 Year Ago
Added v4 player anims to base player animator - default sitting on chair - jumping - freefall skydiving - chute open parachuting anims
1 Year Ago
set skydiving anims to loop
1 Year Ago
anim setting and mask updates for various mount animations
1 Year Ago
horseriding - updated anim settings
1 Year Ago
jackhamer - set to use custom spine & added values
1 Year Ago
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
1 Year Ago
fixed issue with metal detector anims
1 Year Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
1 Year Ago
set up wire and hose entities, removed duplicate override controller
1 Year Ago
zero'd transforms in bandage entity
1 Year Ago
re-populated unarmed player update anims
1 Year Ago
skull torch setup
1 Year Ago
entity updates
1 Year Ago
entity updates
1 Year Ago
skinning knife and shovel entity updates (offsets to line up with pose)
1 Year Ago
set up ak variant entities and masks
1 Year Ago
hatchet entity updates
1 Year Ago
t1 smg world anim update, fixed animator issues
1 Year Ago
updates to various weapon entity positions
1 Year Ago
anim event updates
1 Year Ago
added player update anim settings preset
1 Year Ago
m249 - updated weapon audio timings