userAlex Webstercancel
branchrust_reboot/main/PlayerRigUpdate2cancel

145 Commits over 516 Days - 0.01cph!

3 Months Ago
updated ballista ik hand positions
3 Months Ago
tweaked guitar inUse position
3 Months Ago
Drums - Updated foot ik positions on drumkit - Updated override controller
3 Months Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
3 Months Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
3 Months Ago
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
3 Months Ago
updated cabbage patch dance clip length (had been exported as 1 frame)
4 Months Ago
edited boogie board anims and set up correctly
4 Months Ago
set up rubber ring anims correctly
4 Months Ago
3p poker anims
4 Months Ago
cowbell setup updates
4 Months Ago
updates to drumkit.deployed for player & stick positioning
5 Months Ago
updated clip meta for 3p sitting in boat anims
5 Months Ago
updated rowboat Ik target
5 Months Ago
updated feet and hand ik tragets on snowmobiles
5 Months Ago
updated ik hand targets on battering ram
6 Months Ago
Blowpipe - added SFX anim events, set up override controller correctly
6 Months Ago
SAP - updated sfx anim event placement
7 Months Ago
Added v4 player anims to base player animator - default sitting on chair - jumping - freefall skydiving - chute open parachuting anims
7 Months Ago
set skydiving anims to loop
7 Months Ago
anim setting and mask updates for various mount animations
7 Months Ago
horseriding - updated anim settings
7 Months Ago
jackhamer - set to use custom spine & added values
7 Months Ago
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
7 Months Ago
fixed issue with metal detector anims
7 Months Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
7 Months Ago
set up wire and hose entities, removed duplicate override controller
7 Months Ago
zero'd transforms in bandage entity
7 Months Ago
re-populated unarmed player update anims
7 Months Ago
skull torch setup
7 Months Ago
entity updates
7 Months Ago
entity updates
7 Months Ago
skinning knife and shovel entity updates (offsets to line up with pose)
7 Months Ago
set up ak variant entities and masks
7 Months Ago
hatchet entity updates
8 Months Ago
t1 smg world anim update, fixed animator issues
8 Months Ago
updates to various weapon entity positions
8 Months Ago
anim event updates
8 Months Ago
added player update anim settings preset
9 Months Ago
m249 - updated weapon audio timings
9 Months Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
9 Months Ago
updated timing of world sks reload weapon anim
9 Months Ago
renaming anims
9 Months Ago
l96 - removed anim events from aimed idle to fix sound issues
9 Months Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
9 Months Ago
Added xsens avatar and presets
1 Year Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
1 Year Ago
updated override controllers
1 Year Ago
set up sound anim events for various weapons
1 Year Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims