2,660 Commits over 3,683 Days - 0.03cph!
Added rifle holdtype anims, updated controller gesture layer to use upper body mask, updated mask
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Wire holdtype,
worldmodel prefab and lods
holdtype entity, 3rd person weapon attachments, vm dryfire anim update
deleted unneeded prefabs/duplicate m39 assets
reduced ironsight thickness
separated sights, rebuilt prefab, made sights hideable, hooked up shell release effect, skinned rest of chamber to move when pulled back, scaled up ironsight
anim updates, added pullback, added world model prefab and setup
m39 vm setup, anims, anim events, animator, attachments, ironsights
Added anim events for wire renderer visibility
updated vm wire anims, updated cable skinning
reverted wire animator back to previous version
updated wire anims & animator
re-skinned and re-exported Matts updated mesh
viewmodel arms fbx, layer mask, edited salvaged axe prefab for test
Unit react animations, updated animators
vm anims, model, textures, material, vm and wm prefabs
grabber changed back to generic rig
Celeb Anims, some idle updates, added celebs to controllers, source files
deleted unnecessary l96 files
added confetti anim event
Updated confetti cannon model rig
Added cannon anims
Added l96 admire anim, hooked up in animator
viewmodel, worldmodel, projectile and entity prefabs, deleted unnecessary files
Crouch Idle Pistol Aim anim
Updated crouch anims, moved some old anims to unused
Updated strafe anims, added crouch strafe aim anims
Updated citizen base controller ( added strafe pistol anims to blendtree)
moved pistol walk anim to pistol folder
attachment position updates
rotated feet on world model, updated prefab, animator tweaks, added initial holdtype prefab
Attachements and anim event work
Anim events, worldmodel game prefab
Updated anims & controller, added shake effect
Burner & Healer celebs
Added to animators
Source anims
updated mortar celeb export
Initial bar bones prefab, controller, folders, rig and anims