2,903 Commits over 3,987 Days - 0.03cph!
Added new player rig. Still using the current controller layout with additional basic Facial UI. It is also now skinned to the naked male mesh to better show deformation of the body when animating Skeletal changes include:
- renaming the hierachy
- removing weapon bones
- adding l & r prop bones
- adding eyes/jaw & penis bone
- repositioning ankle bones
Added new viewmodel rig with updated skeleton changes. _ML indicates this file still uses Minhs controller layout on top.
Moved old skinned meshes to clean parent folder. These will be removed fropm Plastic once LODS have been skinned & exported on new rig.
added new bow view model anims, meta clips & initial controller
associated with the old bow view model. Causing issues.
updates to bow anim, trying to fix export issues
working into the bow view model
Added naked player rig ( for facial bones ot be added)
worked further into bow view model
more updates to bow rig setup
added initial bow viewmodel setup file
updated viewmodel scene with rock anim
added rock viewmodel, clips, & anim controller
added rock folder & textures ( mesh contained within viewmodel anim)
more work done on rock viewmodel
Added initial set up file to plastic
re-uplaoed fbx & .meta file
deleted game file from art repo, these will be be contained within game repo
deleted old fbx & .meta because of issues overwritting
updated hammer view model anim & re-ordered clips
updated hammer view model, added hit & miss anims
updated view model maya rig
updated position of view model
updated hammer source file & uploaded fbx & .meta with clip data
added clothing parts folder & individual parts for player
added inital setup file for hammer view model
Added player rig file complete with character set
Added anim template to be used for future animations ( rig is referenced). Includes quick selection sets & View model camera
Added view model wood hammer anims & meta file with clip data
Added view model animation template, containing referenced rig & correct camera setup
Added new rigs folder, as well as View model arms maya rig
added view models subfolder
deleted character mesh folder ( empty)=, added new models folder