2,660 Commits over 3,683 Days - 0.03cph!
RUST-120 - VM hammer - Fixed arm clipping with vm clothes
updated sitting generic pose RUST-119
Riot helmet LOD clipping fix RUST-48
removal of additional compound bow fbx/prefab
vm compound bow admire anim update
Added rigged world compound bow
Fixed arrowheads on viewmodel
Added rigged model to entity
reduced spec level on material
updated lods, added worldmodel prefab, nudged draw bow sounds
tweaked ironsight to match anim better,
added sounds and anim events,
updated skinning of strings,
updated prefab
super rough placeholder anims, initial setup of vm prefab & animator, parameters
removed jackhammer screenshake
Jackhammer -
Improved responsiveness,
added deploy sounds,
added slight screen shake during attack
jackhammer anims & controller updates
c4 updates merge from New c4 branch
updated viewmodel with toms new c4 model
updated deployed, world and entity prefabs
tweaked entity holdtype positioning
tweaked hand position on anims to avoid wire clipping thumb
removed additional c4 model prefab
Updated jackhammer anims, viewmodel prefab scaling
added clean vm export script
update to source vm paddle anims
Added generic sitting 360 pose (hands not gripping chair) and added to player animator
3rd person paddle anim source update
source vm jackhammer files
vm jackhammer placeholder anims
vm animator and prefab setup
Paddling anims
Animator parameters for sitting state
blendtree
holdtype setup and placeholder anims
entity prefab
world model prefab & setup
updates to vm controller rig ( added generic weapon base rig, weapon l/R hand constraints, character set)
Added world model and entity ore prefabs
adding ore folders
moved ore model fbx, textures and material to weapons folder
- Player anims
- Added blendtrees to playeranimator
- Added freefall ,openParachute, and landing bools to playeranimator
updated player anim source files