userAlex Webstercancel

2,026 Commits over 4,322 Days - 0.02cph!

Today
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
Today
Saloon kick updates - Updated player animator with correct anims - Added anim events
5 Days Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
5 Days Ago
added mannequin poses
6 Days Ago
cannon fuse anim update
6 Days Ago
re-exported viewmodel LR300 space rig minus arms mesh
18 Days Ago
merge from main
18 Days Ago
fixed issues with sunken and combat knives which are causing issues on the player update - combat & sunken now match each others orientation - contain no offsets in the model ( entity still does but will be zeroed on the player update) - set scale factor of combat world model to 1 (it was set to 1.5) and re-sized actual model correctly - removed transforms/rotations of models - re-connected the combat knife in it's entity - named knife correctly (w_knife instead of knife_w) - re-adjusted bounds and removed offsets on their .worldmodels
19 Days Ago
minicopter ik target updates
19 Days Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
20 Days Ago
updated ballista ik hand positions
21 Days Ago
merge from main
21 Days Ago
merge from main
21 Days Ago
merge from main
21 Days Ago
merge from main ( kept destination viewmodel prefab conflict changes)
21 Days Ago
merge from main
21 Days Ago
merge from main
21 Days Ago
merge from main
21 Days Ago
merge from main
21 Days Ago
merge from main
25 Days Ago
prefab setup (wip) for the uzi
25 Days Ago
merge from main
26 Days Ago
reduced size of cable heads in the viewmodel
26 Days Ago
set up 3p data cable
26 Days Ago
data cable viewmodel setup, model name changes
29 Days Ago
tweaked guitar inUse position
29 Days Ago
Drums - Updated foot ik positions on drumkit - Updated override controller
32 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
32 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
33 Days Ago
merge from main
33 Days Ago
merge from main
33 Days Ago
merge from main
39 Days Ago
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
39 Days Ago
updated cabbage patch dance clip length (had been exported as 1 frame)
42 Days Ago
edited boogie board anims and set up correctly
42 Days Ago
set up rubber ring anims correctly
42 Days Ago
3p poker anims
42 Days Ago
BBQ - updated rigged file with latest mesh, updated prefab
43 Days Ago
cowbell setup updates
43 Days Ago
updates to drumkit.deployed for player & stick positioning
43 Days Ago
merge from main
43 Days Ago
merge from main
43 Days Ago
main from main
46 Days Ago
Final clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
55 Days Ago
paintball 3p entity update - updated position of flashlight/lasersight attachment
55 Days Ago
Paintball gun updates - set only lasersight/flashlight as useable attachments - added viewmodel attachment override and positioned both attachments on model currectly
56 Days Ago
- Updated worldmodel (scaled up to match existing asset, removed internals from LOD3 & re-positioned to be central to the world) - Updated world rig with updated model - Updated bounds in .worldmodel & .entity - Re-cached textures in .viewmodel (material updates broke this connection)
57 Days Ago
more prefab setup
57 Days Ago
worldmodel, projectile and entity prefab set up
57 Days Ago
Initial viewmodel setup - viewmodel prefab updated - anim events added - ironsights re-positioned - rig (with hands) re-exported - anims re-exported at origin