userAlex Webstercancel

2,105 Commits over 4,414 Days - 0.02cph!

Today
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
5 Days Ago
deleted blockout mesh in folder
5 Days Ago
1p and 3p attachment positional updates
5 Days Ago
- renamed wordmodel - added static (linked) mesh to worldmodel prefab - removed rail from renderers (hidden) in worldmodel prefab - updated weapon rack to large pegs
5 Days Ago
More fixes to viewmodel mag & shell visibility
5 Days Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
8 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
9 Days Ago
Intial setup for reload variants, shells visible in mag dependant on state (wip)
9 Days Ago
Set up rail to appear on all scopes
9 Days Ago
Folder cleanup - Renamed animators - Deleted old player 3p anims - Renamed static viewmodel mesh - Deleted blockout mesh
10 Days Ago
fix for 3p compound bow firing
11 Days Ago
Updates to jump W & E
11 Days Ago
Updated 3p sap anims
16 Days Ago
Removing duplicate anims from player animator - delicate process so doing in stages
16 Days Ago
Added subsytem setup for 3p industrial torch, added torch.player override controller
16 Days Ago
merge from main
17 Days Ago
updated attachment positions, added bespoke where needed
18 Days Ago
updated override controller
18 Days Ago
Updated player unarmed idle
19 Days Ago
updated 3p talking anim
19 Days Ago
cinematic animator updates
21 Days Ago
Updated cinematic controller, fixed existed talking anims and added new sets (generic and host)
22 Days Ago
updated lr300 sprint pose to anim loop
22 Days Ago
Updated sprint idle with correct prop rotation, updated clip used in lr300 entity subsystem
23 Days Ago
Set lr300 entity to use sprint pose and updated rightArm_NoRProp to use hand
25 Days Ago
Updated the subsystem layer weight on the torch
31 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
37 Days Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
37 Days Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
38 Days Ago
added 3p upperbody state anim clips
38 Days Ago
updated 3p pickup & drop anim clip lengths
39 Days Ago
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
40 Days Ago
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
44 Days Ago
fixed offset issues with salvaged cleaver following model refresh merge
44 Days Ago
Added state sync to ak world rig reload anim
44 Days Ago
Updated binoculars following refresh merge
45 Days Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
45 Days Ago
merge from main
45 Days Ago
merge from main
46 Days Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
46 Days Ago
deleted duplicate 3p spas anims
46 Days Ago
moved l96 holdtype to correct folder
46 Days Ago
removed uneeded anims events from some 3p anims
46 Days Ago
Updated player update animation import preset
47 Days Ago
Updated sprint anim (test)