userAlex Webstercancel

2,903 Commits over 3,987 Days - 0.03cph!

Yesterday
fixed 3p revolver remaining open if weapon is swapped during reload
3 Days Ago
increased ironsights intro speed
3 Days Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
9 Days Ago
removed old temp hatchet mesh from .entity prefab
10 Days Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
10 Days Ago
updated override controllers
10 Days Ago
set up sound anim events for various weapons
11 Days Ago
crossbow - fixed arrows not showing in 3p anims
11 Days Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
11 Days Ago
updated vertical slice loadout
14 Days Ago
updated backpack offsets for some weapons
14 Days Ago
override controller updates
15 Days Ago
Added more working weapons to v4 loadout + ammo
15 Days Ago
updated slight model offset in rock entity
15 Days Ago
anim fixes for lr300
15 Days Ago
fixes for shake from deploy to idle on ak
15 Days Ago
weapon updates
16 Days Ago
fixed issues with 3p vine swinging anims
17 Days Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
18 Days Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
18 Days Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
21 Days Ago
revolver setup
23 Days Ago
Entity updates
25 Days Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
25 Days Ago
viewmodel - set up idle states as blendtrees for ADS support
25 Days Ago
removed duplicated crossbow files from blowpipe folder
28 Days Ago
re-set up ADS (base idle will be udpated to be lower & to the side)
28 Days Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
28 Days Ago
bee grenade entity updates - updated holster position - re-added final lod to fix model culling too early
28 Days Ago
cached viewmodel renderer scripts ( viewmodel renderer is still turned off until fx can be updated)
29 Days Ago
lr300 holster position updates
29 Days Ago
updated wip v4 player loadout
30 Days Ago
lr300 updates
31 Days Ago
set .viewmodel and .entity meshes to 1 scale after model updates
31 Days Ago
3p anim updates
31 Days Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
31 Days Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
32 Days Ago
removed copied model from world model prefab
32 Days Ago
set up viewmodel renderer - all working now but set to off until final model delivery
32 Days Ago
rotated mesh in entity
32 Days Ago
initial entity,worldmodel and deployed prefab setup with correct worldmodel jar scaled up to 1.3, open hands layer set to 1
32 Days Ago
set all anims to none in Holdtype.None controller
35 Days Ago
viewmodel prefab updates
35 Days Ago
slight shift in torch trans y entity position
35 Days Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
35 Days Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
35 Days Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
36 Days Ago
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
36 Days Ago
bee grenade vm - added new admire - tweaked throw aim anim - new animator - set viewmodel prefab to use new animator
38 Days Ago
reverting flashbang anim controller change