userAlex Webstercancel

1,966 Commits over 4,232 Days - 0.02cph!

Today
updated clip meta for 3p sitting in boat anims
Today
updated rowboat Ik target
Today
updated feet and hand ik tragets on snowmobiles
Today
updated ik hand targets on battering ram
Today
merge from main
Today
updated idle speed of blendtree
Today
fixed viewmodel prefab issues
Today
paintball gun viewmodel - updated item name & description so it can be found - animator update
Today
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
Yesterday
- Added pose anim clips for paintball levels - Added layer and blendtree for balls to animator - Added ammo count param & tied this to the poses
Yesterday
naming updates
Yesterday
animator naming update
Yesterday
paintball file naming and cleanup
Yesterday
paintball viewmodel prefab fixes, re-exported anims
5 Days Ago
- removed offset transforms in prefab (in preparation for new anims to be exported at the origin) - re-introduced 0.7 scaling (not able to set to 1 due to issues with scope attachments)
7 Days Ago
merge from main
8 Days Ago
fixed clipping issues on planner viewmodel
9 Days Ago
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
9 Days Ago
fixed 3p mag drop not working
9 Days Ago
fixed mag not hiding/showing during 3p reload
9 Days Ago
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
10 Days Ago
- reset scale to 0.7 (caused issues at 1 when scopes were applied unfortunately) - re-positioned ironsights due to scale reversion - sped up deploy to match lr300 deploy timing (fixes weird lerps when going straight into ADS)
10 Days Ago
ironsight target tweak
10 Days Ago
fixed skinning issues
11 Days Ago
space lr300 fixes - viewmodel rig file updated with mesh update (sep sights) - ironsights re-positioned - sights now hidden in viewmodel when scopes applied
11 Days Ago
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
15 Days Ago
attachment updates
15 Days Ago
showing visible bullet in mag when reloading wip
16 Days Ago
merge from Cannon_Animation
16 Days Ago
boat steering anim update
17 Days Ago
boat steering anim update
19 Days Ago
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
19 Days Ago
merge from blueprint_viewmodel
19 Days Ago
merge from blueprint_viewmodel
19 Days Ago
3p update
19 Days Ago
- set boat/building planner to use viewmodel renderer
19 Days Ago
mat/texture/folder organisation
19 Days Ago
set 3p boat & building planner, added 3p anims
19 Days Ago
removed all textures/materials
22 Days Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
22 Days Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
22 Days Ago
set up ammo counter UI to work with viewmodel renderer
22 Days Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
22 Days Ago
removed redundant w_blueprint prefab
22 Days Ago
removed old textures/mats to avoid confusion
22 Days Ago
updated anims to fix clipping issues
23 Days Ago
Boat planner - Set up viewmodel - Set up dropped worldmodel - prefab updates
24 Days Ago
removed boat planner folder (files are now in planner folder)
24 Days Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
28 Days Ago
re-set viewmodel rendererer on base weapon