userAlex Webstercancel

1,999 Commits over 4,294 Days - 0.02cph!

Today
Added BatchUpdateV4RustPlayerMask to animation tools menu
Today
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
8 Days Ago
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
8 Days Ago
updated cabbage patch dance clip length (had been exported as 1 frame)
11 Days Ago
edited boogie board anims and set up correctly
11 Days Ago
set up rubber ring anims correctly
11 Days Ago
3p poker anims
11 Days Ago
BBQ - updated rigged file with latest mesh, updated prefab
12 Days Ago
cowbell setup updates
12 Days Ago
updates to drumkit.deployed for player & stick positioning
12 Days Ago
merge from main
12 Days Ago
merge from main
12 Days Ago
main from main
15 Days Ago
Final clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
24 Days Ago
paintball 3p entity update - updated position of flashlight/lasersight attachment
24 Days Ago
Paintball gun updates - set only lasersight/flashlight as useable attachments - added viewmodel attachment override and positioned both attachments on model currectly
25 Days Ago
- Updated worldmodel (scaled up to match existing asset, removed internals from LOD3 & re-positioned to be central to the world) - Updated world rig with updated model - Updated bounds in .worldmodel & .entity - Re-cached textures in .viewmodel (material updates broke this connection)
26 Days Ago
more prefab setup
26 Days Ago
worldmodel, projectile and entity prefab set up
26 Days Ago
Initial viewmodel setup - viewmodel prefab updated - anim events added - ironsights re-positioned - rig (with hands) re-exported - anims re-exported at origin
30 Days Ago
merge from main
30 Days Ago
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
31 Days Ago
- tweaked holster position - tweaked lod group settings - removed uneeded worldmodel prefab
31 Days Ago
- entity setup - created correctly set up worldmodel prefab (current being used is set up to use batch rendering with meshes that exceed the limit to batch) - set .item to use new worldmdodel prefab
31 Days Ago
more prefab and setup updates, re-exported anims at origin, removed prefab offsets
31 Days Ago
initial implementaion, viewmodel prefab updates
31 Days Ago
merge from main
31 Days Ago
deleted unity viewmmodel camera anims (no longer needed)
32 Days Ago
meta deleted
32 Days Ago
merge from main
57 Days Ago
updated clip meta for 3p sitting in boat anims
57 Days Ago
updated rowboat Ik target
57 Days Ago
updated feet and hand ik tragets on snowmobiles
57 Days Ago
updated ik hand targets on battering ram
57 Days Ago
merge from main
57 Days Ago
updated idle speed of blendtree
57 Days Ago
fixed viewmodel prefab issues
57 Days Ago
paintball gun viewmodel - updated item name & description so it can be found - animator update
57 Days Ago
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
58 Days Ago
- Added pose anim clips for paintball levels - Added layer and blendtree for balls to animator - Added ammo count param & tied this to the poses
58 Days Ago
naming updates
58 Days Ago
animator naming update
58 Days Ago
paintball file naming and cleanup
58 Days Ago
paintball viewmodel prefab fixes, re-exported anims
2 Months Ago
- removed offset transforms in prefab (in preparation for new anims to be exported at the origin) - re-introduced 0.7 scaling (not able to set to 1 due to issues with scope attachments)
2 Months Ago
merge from main
2 Months Ago
fixed clipping issues on planner viewmodel