userAlex Webstercancel

2,094 Commits over 4,383 Days - 0.02cph!

Yesterday
More work on show/hiding ammo/mags for viewmodel reloads
Yesterday
Intial setup for reload variants, shells visible in mag dependant on state (wip)
Yesterday
Set up rail to appear on all scopes
Yesterday
Folder cleanup - Renamed animators - Deleted old player 3p anims - Renamed static viewmodel mesh - Deleted blockout mesh
3 Days Ago
fix for 3p compound bow firing
4 Days Ago
Updates to jump W & E
4 Days Ago
Updated 3p sap anims
9 Days Ago
Removing duplicate anims from player animator - delicate process so doing in stages
9 Days Ago
Added subsytem setup for 3p industrial torch, added torch.player override controller
9 Days Ago
merge from main
10 Days Ago
updated attachment positions, added bespoke where needed
11 Days Ago
updated override controller
11 Days Ago
Updated player unarmed idle
12 Days Ago
updated 3p talking anim
12 Days Ago
cinematic animator updates
14 Days Ago
Updated cinematic controller, fixed existed talking anims and added new sets (generic and host)
15 Days Ago
updated lr300 sprint pose to anim loop
15 Days Ago
Updated sprint idle with correct prop rotation, updated clip used in lr300 entity subsystem
16 Days Ago
Set lr300 entity to use sprint pose and updated rightArm_NoRProp to use hand
18 Days Ago
Updated the subsystem layer weight on the torch
24 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
30 Days Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
30 Days Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
30 Days Ago
added 3p upperbody state anim clips
30 Days Ago
updated 3p pickup & drop anim clip lengths
32 Days Ago
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
33 Days Ago
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
37 Days Ago
fixed offset issues with salvaged cleaver following model refresh merge
37 Days Ago
Added state sync to ak world rig reload anim
37 Days Ago
Updated binoculars following refresh merge
38 Days Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
38 Days Ago
merge from main
38 Days Ago
merge from main
39 Days Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
39 Days Ago
deleted duplicate 3p spas anims
39 Days Ago
moved l96 holdtype to correct folder
39 Days Ago
removed uneeded anims events from some 3p anims
39 Days Ago
Updated player update animation import preset
40 Days Ago
Updated sprint anim (test)
42 Days Ago
Fix for broken Longsword, Mace and baseball bat viewmodels
43 Days Ago
Fixed casting shadow issue
44 Days Ago
merge from main
44 Days Ago
updated merge from lumberjack pickaxe fix branch
44 Days Ago
merging from lumberjack pickaxe fix branch
45 Days Ago
updated blendtree names
45 Days Ago
Added walk footstep events
51 Days Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
51 Days Ago
merge from main
51 Days Ago
merge from main
51 Days Ago
merge from main