userAlex Webstercancel

1,892 Commits over 4,171 Days - 0.02cph!

Today
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
Today
re-populated worldmodel prefab (would not re-connect), scale and collider updates
Today
set viewmodel prefab to use bone based animation
Yesterday
set up viewmodel prefab with updated model, re-populated animator and updated anim names
Yesterday
m15 viewmodel fixes - updated rigged file - emissive now working - fixed skinning issues - removed shaking on ADS Idle - Ironsights now perfect
4 Days Ago
fixed issue with metal detector anims
4 Days Ago
- prefab naming now matches - removed textures folder and placed textures in materials folder as per other assets
4 Days Ago
Removed redundant rpg7 ammo model prefabs
8 Days Ago
boatbuilding platform anim updates
9 Days Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
15 Days Ago
bouncing planks setup
17 Days Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
17 Days Ago
set up wire and hose entities, removed duplicate override controller
17 Days Ago
zero'd transforms in bandage entity
17 Days Ago
re-populated unarmed player update anims
18 Days Ago
skull torch setup
18 Days Ago
entity updates
18 Days Ago
entity updates
18 Days Ago
skinning knife and shovel entity updates (offsets to line up with pose)
18 Days Ago
set up ak variant entities and masks
18 Days Ago
hatchet entity updates
22 Days Ago
updated viewmodels anims, re-designed animator
22 Days Ago
updates to apple visuals and mat settings on model
23 Days Ago
Added exit time to damaging attacks
23 Days Ago
merge from main
24 Days Ago
t1 smg world anim update, fixed animator issues
25 Days Ago
updates to various weapon entity positions
29 Days Ago
anim event updates
33 Days Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
45 Days Ago
added player update anim settings preset