userAlex Webstercancel

1,940 Commits over 4,202 Days - 0.02cph!

3 Days Ago
attachment updates
3 Days Ago
showing visible bullet in mag when reloading wip
5 Days Ago
merge from Cannon_Animation
5 Days Ago
boat steering anim update
6 Days Ago
boat steering anim update
7 Days Ago
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
7 Days Ago
merge from blueprint_viewmodel
7 Days Ago
merge from blueprint_viewmodel
7 Days Ago
3p update
7 Days Ago
- set boat/building planner to use viewmodel renderer
7 Days Ago
mat/texture/folder organisation
7 Days Ago
set 3p boat & building planner, added 3p anims
7 Days Ago
removed all textures/materials
10 Days Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
10 Days Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
10 Days Ago
set up ammo counter UI to work with viewmodel renderer
10 Days Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
11 Days Ago
removed redundant w_blueprint prefab
11 Days Ago
removed old textures/mats to avoid confusion
11 Days Ago
updated anims to fix clipping issues
11 Days Ago
Boat planner - Set up viewmodel - Set up dropped worldmodel - prefab updates
13 Days Ago
removed boat planner folder (files are now in planner folder)
13 Days Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
17 Days Ago
re-set viewmodel rendererer on base weapon
17 Days Ago
Initial files,folders and prefab setup
20 Days Ago
Player blink updates (for media team) - Re-exported the anim with no baked keys on any of the skeleton except eyes & lids - Added BlinkMask avatar - Added 3p_eye_anims_add (additive animation)
21 Days Ago
Fix for texture issue on 3p m15
24 Days Ago
3p boat steering tests - added Steering_Boat mountpose enum - added placeholder player sitting pose - added steering anim to player animator - set steering deployable to use pose, updated mount position
27 Days Ago
updated prefab scale and added positonal offset
27 Days Ago
prefab update
27 Days Ago
prefab update
27 Days Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
27 Days Ago
fixed animated camera issues
28 Days Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
28 Days Ago
fixed worldmodel outline not showing
28 Days Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
32 Days Ago
Blowpipe - added SFX anim events, set up override controller correctly
32 Days Ago
SAP - updated sfx anim event placement
33 Days Ago
Added v4 player anims to base player animator - default sitting on chair - jumping - freefall skydiving - chute open parachuting anims
33 Days Ago
set skydiving anims to loop
33 Days Ago
anim setting and mask updates for various mount animations
34 Days Ago
horseriding - updated anim settings
34 Days Ago
jackhamer - set to use custom spine & added values
35 Days Ago
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
38 Days Ago
flare viewmodel - 1st pass fail anim and animator setup
40 Days Ago
Rpg7 viewmodel - Reduced ironsight curve to re-frame ADS and take up same screen space in ADS as base RPG - Includes base projectile update script with crosshair options - Set crosshair to be visible when in ADS
41 Days Ago
Krieg shotgun viewmodel updates - Camera shake now matches pump - Added camere effect to ADS fire - Only plays the ADS fire if staying in that state - Blend/transition updates in the animator
42 Days Ago
Krieg shotgun viewmodel updates - Deploy into ADS fixed - Timing of reload exit fixed - Fire anims match response time, fire rotation speed increased on cylinder
45 Days Ago
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
45 Days Ago
re-populated worldmodel prefab (would not re-connect), scale and collider updates