userAlex Webstercancel

2,058 Commits over 4,322 Days - 0.02cph!

Today
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
Today
Added swimming sound events
Today
Added locomotion footstep sound events
Today
Hooked up fishing anims in main player animator
4 Days Ago
Edited mount positions for various chairs
5 Days Ago
removed old premergeOct 25 anim controller
5 Days Ago
fixed toolgun offset issues
5 Days Ago
fixed bandit relaxed idle issues
5 Days Ago
fixed hand clipping on slot machine
5 Days Ago
fixed 3p salvaged axe offset
6 Days Ago
Added Toms CAML textures and materials
6 Days Ago
initial rig export
6 Days Ago
added folders
6 Days Ago
merging medical syringe refresh to main
6 Days Ago
merging salvaged cleaver refresh to main
6 Days Ago
merge from main
6 Days Ago
adjusted inject self sound anim event
7 Days Ago
fixed offset holstered wooden shields
7 Days Ago
fixed offset piano sitting mount
7 Days Ago
fixed offset obsidian knife
7 Days Ago
fixed offset frontier hatchet holster position
7 Days Ago
updated faberge egg anims & controller
11 Days Ago
jungle rock offset fix
11 Days Ago
binoculars offset fix
11 Days Ago
fixed medieval/abyss/jungle ak holster and backpack positions
11 Days Ago
Fixed 3p flashbang player offset
11 Days Ago
fixed 3p skull player offset
11 Days Ago
fixed 3p cake offset
12 Days Ago
updated faberge egg H - added full rig - animated excavator
14 Days Ago
Folder cleanup and final tweaks - Set projectile to new mesh - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
14 Days Ago
merge from main
14 Days Ago
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
15 Days Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
15 Days Ago
Saloon kick updates - Updated player animator with correct anims - Added anim events
19 Days Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
19 Days Ago
added mannequin poses
20 Days Ago
cannon fuse anim update
20 Days Ago
re-exported viewmodel LR300 space rig minus arms mesh
32 Days Ago
merge from main
32 Days Ago
fixed issues with sunken and combat knives which are causing issues on the player update - combat & sunken now match each others orientation - contain no offsets in the model ( entity still does but will be zeroed on the player update) - set scale factor of combat world model to 1 (it was set to 1.5) and re-sized actual model correctly - removed transforms/rotations of models - re-connected the combat knife in it's entity - named knife correctly (w_knife instead of knife_w) - re-adjusted bounds and removed offsets on their .worldmodels
33 Days Ago
minicopter ik target updates
33 Days Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
34 Days Ago
updated ballista ik hand positions
35 Days Ago
merge from main
35 Days Ago
merge from main
35 Days Ago
merge from main
35 Days Ago
merge from main ( kept destination viewmodel prefab conflict changes)
35 Days Ago
merge from main
35 Days Ago
merge from main
35 Days Ago
merge from main