userAlex Webstercancel

2,048 Commits over 4,353 Days - 0.02cph!

5 Days Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
5 Days Ago
merge from main
5 Days Ago
merge from main
5 Days Ago
merge from main
5 Days Ago
merge from main
5 Days Ago
merge from main
12 Days Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
14 Days Ago
Aded headbob to waterwheel
15 Days Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
15 Days Ago
Updated Ik targets for computer station
19 Days Ago
Added 3p horseback turning anims and hooked up in player animator
19 Days Ago
merging medical syringe updates from refresh branch
19 Days Ago
Phonebooth updates - Added bespoke player pose - Adjusted phone position and line renderer postion in phonebooth prefab - Hooked up in player animator
20 Days Ago
Updated armoured hatch anims to prevent wall clipping
20 Days Ago
merge from main
20 Days Ago
fixed 3p phonebooth hand offset bug
21 Days Ago
fixed up medical syringe, updated 3p anims, added anim events
21 Days Ago
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
22 Days Ago
Added swimming sound events
22 Days Ago
Added locomotion footstep sound events
22 Days Ago
Hooked up fishing anims in main player animator
25 Days Ago
Edited mount positions for various chairs
26 Days Ago
removed old premergeOct 25 anim controller
26 Days Ago
fixed toolgun offset issues
26 Days Ago
fixed bandit relaxed idle issues
26 Days Ago
fixed hand clipping on slot machine
26 Days Ago
fixed 3p salvaged axe offset
27 Days Ago
Added Toms CAML textures and materials
27 Days Ago
initial rig export
27 Days Ago
added folders
27 Days Ago
merging medical syringe refresh to main
27 Days Ago
merging salvaged cleaver refresh to main
27 Days Ago
merge from main
27 Days Ago
adjusted inject self sound anim event
28 Days Ago
fixed offset holstered wooden shields
28 Days Ago
fixed offset piano sitting mount
28 Days Ago
fixed offset obsidian knife
28 Days Ago
fixed offset frontier hatchet holster position
28 Days Ago
updated faberge egg anims & controller
32 Days Ago
jungle rock offset fix
32 Days Ago
binoculars offset fix
32 Days Ago
fixed medieval/abyss/jungle ak holster and backpack positions
32 Days Ago
Fixed 3p flashbang player offset
32 Days Ago
fixed 3p skull player offset
32 Days Ago
fixed 3p cake offset
33 Days Ago
updated faberge egg H - added full rig - animated excavator
35 Days Ago
Folder cleanup and final tweaks - Set projectile to new mesh - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
35 Days Ago
merge from main
35 Days Ago
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
36 Days Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions