userAlex Webstercancel

2,822 Commits over 3,897 Days - 0.03cph!

Today
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
Today
more viewmodel camera clipping fixes - rotation sway reduced
Today
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
Today
more weapon camera clipping fixes
Yesterday
weapon camera clipping fixes
4 Days Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
7 Days Ago
battering ram anim upodates
7 Days Ago
updated battering ram anim, new states in animator, more build up in attack anim
8 Days Ago
battering ram - model update export
8 Days Ago
battering ram - updated animator to remove additional broken anim loop
8 Days Ago
updated battering ram anims
9 Days Ago
battering ram - new broken state - animator updates - added 'broken' bool
10 Days Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
10 Days Ago
battering ram - updated ik hand targets
11 Days Ago
battering ram anims updated
11 Days Ago
battering ram anims exported on updated rig
11 Days Ago
added initial battering ram anims
14 Days Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
14 Days Ago
set up v4 unarmed anims in player animator
14 Days Ago
Rest of v4 unarmed anim set exports
14 Days Ago
v4 crouch anim exports
14 Days Ago
updated avatar settings on a few test anims
14 Days Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
14 Days Ago
test files
14 Days Ago
added spine 3 to humanoid mapping in rustplayeravatar
14 Days Ago
renaming of unarmed anims to match maya source and new convention
16 Days Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
16 Days Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
17 Days Ago
re-exported ballista weapon anims after rig update
21 Days Ago
ballista - rigged base model export
21 Days Ago
ballista - added rigged mesh and anims
25 Days Ago
merge from main
25 Days Ago
updated exports for view and worldmodel
25 Days Ago
merge from main
28 Days Ago
catapult - spring position fix
28 Days Ago
catapult - updated reload anim with chain bug fix
29 Days Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
29 Days Ago
Catapult - added reload anim
31 Days Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
31 Days Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
32 Days Ago
folder renaming
32 Days Ago
fixes for ironsights not working
42 Days Ago
exported catapult anims, set up clips, renamed rigged file
43 Days Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
43 Days Ago
renaming - added underscore and renamed .viewmodel as missed
43 Days Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
46 Days Ago
sks and t1 smg - 3p mag dropping now working
46 Days Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera
48 Days Ago
updated attachment targets, also turned viewmodel renderer back on
50 Days Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)