userAlex Webstercancel

1,975 Commits over 4,263 Days - 0.02cph!

19 Minutes Ago
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
Today
- tweaked holster position - tweaked lod group settings - removed uneeded worldmodel prefab
Today
- entity setup - created correctly set up worldmodel prefab (current being used is set up to use batch rendering with meshes that exceed the limit to batch) - set .item to use new worldmdodel prefab
Today
more prefab and setup updates, re-exported anims at origin, removed prefab offsets
Today
initial implementaion, viewmodel prefab updates
Today
merge from main
Yesterday
deleted unity viewmmodel camera anims (no longer needed)
2 Days Ago
meta deleted
2 Days Ago
merge from main
27 Days Ago
updated clip meta for 3p sitting in boat anims
27 Days Ago
updated rowboat Ik target
27 Days Ago
updated feet and hand ik tragets on snowmobiles
27 Days Ago
updated ik hand targets on battering ram
27 Days Ago
merge from main
27 Days Ago
updated idle speed of blendtree
27 Days Ago
fixed viewmodel prefab issues
27 Days Ago
paintball gun viewmodel - updated item name & description so it can be found - animator update
27 Days Ago
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
28 Days Ago
- Added pose anim clips for paintball levels - Added layer and blendtree for balls to animator - Added ammo count param & tied this to the poses
28 Days Ago
naming updates
28 Days Ago
animator naming update
28 Days Ago
paintball file naming and cleanup
28 Days Ago
paintball viewmodel prefab fixes, re-exported anims
31 Days Ago
- removed offset transforms in prefab (in preparation for new anims to be exported at the origin) - re-introduced 0.7 scaling (not able to set to 1 due to issues with scope attachments)
34 Days Ago
merge from main
34 Days Ago
fixed clipping issues on planner viewmodel
35 Days Ago
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
35 Days Ago
fixed 3p mag drop not working
35 Days Ago
fixed mag not hiding/showing during 3p reload
35 Days Ago
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
36 Days Ago
- reset scale to 0.7 (caused issues at 1 when scopes were applied unfortunately) - re-positioned ironsights due to scale reversion - sped up deploy to match lr300 deploy timing (fixes weird lerps when going straight into ADS)
36 Days Ago
ironsight target tweak
36 Days Ago
fixed skinning issues
37 Days Ago
space lr300 fixes - viewmodel rig file updated with mesh update (sep sights) - ironsights re-positioned - sights now hidden in viewmodel when scopes applied
37 Days Ago
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
41 Days Ago
attachment updates
41 Days Ago
showing visible bullet in mag when reloading wip
42 Days Ago
merge from Cannon_Animation
42 Days Ago
boat steering anim update
44 Days Ago
boat steering anim update
45 Days Ago
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
45 Days Ago
merge from blueprint_viewmodel
45 Days Ago
merge from blueprint_viewmodel
45 Days Ago
3p update
45 Days Ago
- set boat/building planner to use viewmodel renderer
45 Days Ago
mat/texture/folder organisation
45 Days Ago
set 3p boat & building planner, added 3p anims
45 Days Ago
removed all textures/materials
48 Days Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
48 Days Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims