2,935 Commits over 4,079 Days - 0.03cph!
updates to vm hammer source anims
vm wood hammer - Made the deploy anim much longer with loads more spinning
updates to character rig source files
TENN-15 - Lod added to character fbx
Lion-El - Lod added to character fbx
Wood hammer - Throwing them was a bad idea, let's pretend that didn't happen.
Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim
Updated vm hammer source anims
Updates to character rig source files
Elvis - Lod added to character fbx
Mavis - Lod added to character fbx
Mavis - Serve walk issue fix & re-export
deleted old lod2 Igor mesh
Igor - updated character.fbx to contain main & lod mesh, renamed base mesh
Mavis - updates to serve walk ( now travels further) & fixed clipping issues with ball
TENN - updates to serve walk ( now travels further) & fixed clipping issues with ball
Igor - Added skinned LOD2 mesh
Mavis - updates to serve walk ( now travels further) & fixed clipping issues with ball
TENN - updates to serve walk ( now travels further) & fixed clipping issues with ball
Cowboy - updated smash, body & stretch, serve walk source ( now travels further)
Cowboy - updated smash, added body & stretch
updated serve walks ( now travels further)
Lion-El - Serve walk updates ( travels further)
Elvis - Serve walk updates ( travels further)
Updated all serve based anims to hold scaled up ball correctly
Lion-El - Serve walk source updates ( travels further)
Elvis - Serve walk source updates ( travels further)
Updated all serve based anims to hold scaled up ball correctly
Updated viewModels scene with backdrop & better lighting for blog video renders
Updates to hatchet vm source anims
Igor - Improved serve walk ( travels further), fixed ball intersecting racket on all serve anim source
Owl - Fixed hand flipping on forehand anim source
Igor - Improved serve walk ( travels further), fixed ball intersecting racket on all serve anims
Owl - Fixed hand flipping on forehand anim
Removed hand popping into view on all hatchet vms
Added background texture for blog render videos
TENN-15 - Smash anims
TENN-15 - Smash anims
Owl -Serve walk update
TENN-15 - smash anims + clips
Owl - improved serve walks ( translates further, added outros & hooked up to player controller)
Elvis - dive anim updates
Elvis - forehand dive ( transX can be scaled f8-18 )
backhand dive ( transX can be scaled f9-19 )
Mavis - smash anim updates
Elvis - forehand dive update
Mavis - fixed issues with smash anims
Elvis - Forehand dive source update ( to use same system as other characters )
Elvis - Smash main update, added smash body & stretch source
Elvis - Smash main update, added smash body & stretch
Cowboy - character selection update
Smash main update, smash body & stretch WIP
Cowboy - character selected anim
Mavis - smash updates
Owl - smash body, stretch anims, updates to main smash
Mavis - smash updates ( inc making intro shorter)
Owl - smash body, stretch anims, updates to main smash
Lion-EL - smash body & stretch anims, main smash update + .meta
Mavis - smash anim updates
Lion-EL - smash body & stretch anims
Mavis - smash body & stretch anims + clips ( wip)
Cowboy - smash
Cowboy - smash update, character selected WIP
Mavis - Smash body & stretch WIP
Cowboy - forehand dive meta update
Cowboy - backhand_dive + clips
Igor - smash body & stretch anim source
Cowboy - dive updates
Igor - smash body & stretch anims
Igor - smash with Y translation + clips & events
Cowboy - forehand dive + clips