2,648 Commits over 3,653 Days - 0.03cph!
Owl directional flying anims
Owl ready anim, backhand anims
Added anim template
Updated Owl Rig
Ready anim test
Owl rig - updated skinning
Added dryfire effects prefab for crossbow to fix sound not playing
Added bow specific lazy aim, reduced deadzone
Fixed issue with vm bow fire anim snapping when going back to idle
updated crossbow vm anims, changes to controller
Crossbow vm anim source update
Lion-El death & win02 anims
New Elvis mesh,blends, updated rig, re-exported all anims (ready for Ian to make changes to character prefab)
Landing impact anim events
Updated Elvis forehand/backhand body shots
Updated Lion-EL east & west runs
Updated Lion-EL body anim sources
Lion-El, Mavis & TENN south turn runs
Added wounded in chest anim
Added Igor & Elvis south turning run anims
Added player wounded in chest source
Elvis updates:
New run anims
Blend trees added to controller for run system similar to Mavis (it's just forcing the north run for the loop in game at the mo though)
Elvis new run anims part 3
Mavis forehand & backhand run source files
Igor forehand & backhand rushed source files
re-export of Igor forehand rushed
Added Igor backhand rushed
added Igor last ditch forehand
Updated source run files for Mavis
Updating crossbow source file
Updated holdtype on player crossbow
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
Updated Mavis flying anims
Changed holdtype & adjusted position of player crossbow prefab
Added initial crossbow world model & wm prefab
crossbow vm rig, anims, controller, SFX events & vm prefab
Rigged vm crossbow + 1st pass anim set