2,912 Commits over 4,018 Days - 0.03cph!
player preview source updates
Updated sleeping anim to previous raised version
player preview source updates
Player preview anim source files
player preview anim source (hungry/cold/hurt)
Updates to:
player gesture anims source
player preview idle source
sleeping & wakeup source
Updated player preview idle
Sleeping anim .meta change
Updated start pose of wake up anim
Lifted sleeping pose to fix looting exploit
Character preview anim source files
Dreadora - block out forehand/backhand anims
Dreadora - block out forehand/backhand anims
Dreadora - Rig source update, anim template update, ready & select breathe source
Dreadora - Added select breathe & 1st pass ready anim
Dreadora - Added skeleton & Lod to character fbx
Added racket meshes & textures
Dreadora - Added skeleton & it's Lod to rig, skinned ( even though he has no skin)
Added anim template
Added racket meshes source
Added source WIP anims
Dreadora - Updates to skinning, added LOD
Test anim source
Dreadora - Rig update, 1st pass skinning
Dreadora - first pass control rig source
3rd person throw melee source anim
Owl - Lod added to character fbx
Igor - hit anim edits, new variations
Igor - updated hit anim ( no longer backflips)
Added additional hit anims to try out
updates to vm hammer source anims
vm wood hammer - Made the deploy anim much longer with loads more spinning
updates to character rig source files
TENN-15 - Lod added to character fbx
Lion-El - Lod added to character fbx
Wood hammer - Throwing them was a bad idea, let's pretend that didn't happen.
Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim
Updated vm hammer source anims
Updates to character rig source files
Elvis - Lod added to character fbx
Mavis - Lod added to character fbx
Mavis - Serve walk issue fix & re-export
deleted old lod2 Igor mesh
Igor - updated character.fbx to contain main & lod mesh, renamed base mesh
Mavis - updates to serve walk ( now travels further) & fixed clipping issues with ball
TENN - updates to serve walk ( now travels further) & fixed clipping issues with ball
Igor - Added skinned LOD2 mesh
Mavis - updates to serve walk ( now travels further) & fixed clipping issues with ball
TENN - updates to serve walk ( now travels further) & fixed clipping issues with ball
Cowboy - updated smash, body & stretch, serve walk source ( now travels further)
Cowboy - updated smash, added body & stretch
updated serve walks ( now travels further)
Lion-El - Serve walk updates ( travels further)
Elvis - Serve walk updates ( travels further)
Updated all serve based anims to hold scaled up ball correctly
Lion-El - Serve walk source updates ( travels further)
Elvis - Serve walk source updates ( travels further)
Updated all serve based anims to hold scaled up ball correctly
Updated viewModels scene with backdrop & better lighting for blog video renders
Updates to hatchet vm source anims
Igor - Improved serve walk ( travels further), fixed ball intersecting racket on all serve anim source
Owl - Fixed hand flipping on forehand anim source