2,909 Commits over 4,018 Days - 0.03cph!
Igor forehand & backhand stand 'hold' anims +.meta
Cowboy - south west & west run anims +.meta
Cowboy - south west & west run anim source
Cowboy - south & south east run anims +.meta
Cowboy - south & south east run anim source
Cowboy - north east & north west run anims + .meta
Cowboy - north east & north west run anim source
longsword world prefab update
Mace, Longsword & Salvaged cleaver are now throwable
Cowboy - backhand volley stand, body & stretch anims + metas
Cowboy - backhand volley stand, body & stretch anim source
Cowboy - Forehand volley stand, body & stretch anims + meta
Cowboy - Forehand volley stand, body & stretch anims
Cowboy - backhand body & stretch anims + anim events
Cowboy - backhand body & stretch anims source
Cowboy - forehand stretch & body anims
Cowboy - forehand stretch & body anims
Pickaxe & Salvaged hammer now throwable
Cowboy - serve walks, breathe & clips
Cowboy - serve walks & breathe
Cowboy - select breathe & ready anim
Cowboy - Updated select breathe, Added ready anim
Updated Cowboy rig, run north, added serve WIP
Cowboy run north loop source
thowing weapon anim source files
Salvaged icepick & salvaged axe now throwable
removed collider from machete projectile
Cowboy selection anim source
Cowboy backhand anim + updated forehand meta
Cowboy character
Forehand anim
racket files & anims
Updated cowboy rig
Added template
Added forehand test anim
Added racket source file & anim
Cowboy rig updates ( new arm setup)
Cowboy rig update ( original ik arm setup, blends reconnected)
Cowboy rig - Skinning & problem areas
Cowboy rig - 1st pass skinning
Updated Mavis smash, removed jolty movement on motion bone
Updated Mavis smash, removed jolty movement on motion bone
Added template facial rig to art database
Fixed clipping on bone knife throw