7,477 Commits over 2,983 Days - 0.10cph!
merge from charity_plushies_2025
merge from blueprint_fragment_fix
merge from volcano_stuff - was merged to release but not main
remove red keycard from silo monument
s2p
Silo is now T3 red card puzzle monument, spawns advance fragments - added additional 3 elite crates to R.U.S.T nuke room
Radtown puzzle room now had military crates
s2p
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merge from supply_drop_fragment_fix
fixed basic fragments not spawning in supply drops, Was only spawning during primitive
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2 Dome diesel spawns moved to puzzle
subtract
132376 merge from monument_notification_sounds
merge from monument_notification_sounds
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merge from satdish_puzzle
Fixed BP fragment not spawning after being looted at satelite dish monument
subtract
132264 mesh-guide-shader-improvements
merge from retrotc_lod_distancefix
merge from marker_teleport_reset_fix
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Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
watertreatment plant single pickup BP fix
moved dome puzzle box blocking door
Blueprint fragments are now a component rather than a resource (no longer requires BP fragments in repair costs)
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17
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12
All Catapult ammo fires further (SO GOOD)
catapult now reloads 3 seconds faster (WOW!)
catapult crafting reduced by 1 gear and 1 rope
battering ram sheet metal cost reduced by 2 (DAMN YOU GOT TO USE IT NOW)
Balista reduced by 1 gear
Propane explosive bomb deployed and thrown damage increase, slightly (USE ME)
Bee bomb reduced by 1 bee grenade
ballista.bolt.incendiary low grade fuel reduced by 10
Pitchfork bolt reduced by 100 wood
merge from charity_plushies
Blueprint fragment despawn rareity set
merge from print_topologies_command
merge from fix_map_mismatch
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merge from puzzle_reset_ignore_invis
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Updated pookie bear volumes, no more pookie stacking
merge from save272 - Staging wipe
merge from meta_shift/loot