7,485 Commits over 3,014 Days - 0.10cph!
Updated water treatment plant, radtown satdish and sphere tank puzzles
radtown puzzle wire update
s2p
updated dome puzzle wires
ferry terminal puzzle wire update
fixed arctic research base bp fragment spawner
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10
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22
merge from meta_shift/loot
recycler added to dome green card puzzle room
meta_shift/loot -> meta_shift
water treatment plant puzzle update
s2p
updated trainyard puzzle
s2p
sewer branch puzzle update
s2p
updated silo puzzle, adding blueprint fragment spawner - will revisit as this puzzle setup is strange
s2p
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20
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12
military tunnel advance fragment spawner
military tunnel puzzle should now ignore players above ground pausing the reset
launch site puzzle advanced fragment spawn
added advanced blueprint fragment pickup entity
s2p
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11
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14
airfield fragment puzzle spawn setup
ferry terrminal basic puzzle
ferry terrminal loot when in T1 now has slightly better loot
updated arctic base puzzle respawn for fragments
s2p
Sphere tank and radtown now have a basic green card puzzle
Basic fragment always spawn at blue card desk, remove from green
manifest
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21
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23
greencard desk always spawns a single basic blueprint fragment
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16
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29
supply drop always spawns basic fragments
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11
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13
Lowerd chance of blueprint fragments in elite crates
20 basic blueprint fragments can now be upgraded to advanced
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28
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28
fix Adobe Building Skin token
fixed launchsite crate wheelie on pipe
LS s2p
Updated Radtown loot spawns, T0 had more and sometimes better loot spawning when generating in t0, T0 nerfed - T3 buffed
s2p
meta_shift -> main - blueprint fragment baseline
meta_shift/loot -> meta_shift
s2p bluecard monuments
airfield
powerplant
trainyard
watertreatment
Missions now reward more/better loot
merge from hot_air_balloon_mark_users_hostile