7,219 Commits over 2,953 Days - 0.10cph!
Fixed dome monument CCTV angle
fixed team dock reject UI highlighting
merge from foliagegrid_multithreading
low effort CraggyIsland rock placement - useful for testing
Bandit town NPC and turret tweaks (performance)
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Reduced bandit town NPCs by half
Added auto turrets
Bandit town S2P
Reapplied CCTV to dome, loot shuffle
S2P
Tweaked satellite dish loot populations
merge from trees_bushes_spawn_settings
merge from HDRP_Art_Backport
merge from wipe_2 (river fix)
merge from HDRP_Art_Backport/wipe_2
Removed some compound/outpost vendors - some were a temp fix prior to techtree
Fixed a bunch of reported typos
Fixed missing open and close sounds on static repair table too
Fixed missing open and close sounds on static research table
Fixed "Rechargable" typos
Reduced large furnace bounds
Fixed Wind Turbine excessive bounds
Fixed Wind Turbine deployment underwater
merge from disable_easter_2021
Applying Matt's small stash fix
merge from easter_2021 - fixes
merge from vehicle_vendor_fixes
Remove snowball from eggs
Fixed floating hanging table lights at bandit town
Bandit town S2P
Topbunnies no longer hides hostile UI
Fixed broken egg basket eggRenderers references UFR - broke in viewmodel_fix branch