7,977 Commits over 2,800 Days - 0.12cph!
Small sign can now be placed on deployables (boxes etc)
Small sign strict volumes
Small sign can now be placed at 90degree angles
Added requested cinematic lighting prefabs for map/content makers in /modding/cinematic - no lodding, extra reach and width. Performance heavy, don't use on regular maps
dial back the red colour filter on hurt
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merge from 360_stairwell_fixes_2
merge from /player eyes gesture fix
Disable rotation on sound light since it has no valid placement and confusing
Reduced boombox condition loss
Re S2P caves - local issue introduced missing meshes
merge from 360_stairwell_fixes
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Fixed Matt's huge wooden sign mistake (Huge wooden sign no longer breaks after upgrading and rotating wall)
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added some requested cubes for map makers /modding/cubes
Tweaked bunker entrances volumes due to AH issues
Extended bunker entrance building blocker volume
Tweaked bunker ladder volume
merge from save214 (Staging wipe)
full manifest update - build server times?
more area checks - boombox
Fixed mismatched groundwatch and deploy layers
Removed a bunch of unnecessary scripts from microphonestand.deployed.static - fixes cargoship PA breaking
merge from /voiceprops/dlc
Fixed cliff_medium_sloped_R broken mesh in cave_small_medium scene
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merge from train_tunnels_new_content
merge from /train_tunnels_new_content
updated tunnel entrance bunkers - a, b, c, d underground volumes