7,151 Commits over 2,588 Days - 0.12cph!
fixed storage monitor gibs errors
added prevent building volume to storage monitor
merge from monument_boat_shop
HapisIsland Boat villages
disable "Looting started" debug (spamming console)
Fixed missed ladder trigger at large fishing village
Fishing villages now flagged as safe zone (hostile notice)
S2P
merge from Monument_Boat_Shop
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merge from door_controller_tweaks
tweaked Kayak LODing distance
Reduced paddle crafting time
No longer find healing tea in food boxes
Reduced Paddle melee damage
Workbench Tier 1 2 3 can now be picked up
Workbenches now use condition
Reduced T2 and T3 workbench health
merge from searchlight_electric
Fixed unable place deployables a floor below SAM site
Searchlight can be repaired, pickup and reduced health
network++ (Too many compatibility issues)
fixed missing front in EngineUI after Rohan's font asset changes
Drinking tea now hydrates the player
merge from trainyard_path_fix
merge from /FixCarConditionalNRE
merge from ddraw_init_optimization
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merge from summer_dlc, noticed
53256 was forgotten upon review
Fixed funky trainyard path / road
Final phrases and codegen checks
Produce Exchange sell order changes (cloth and corn)
Network++
rad resist tea recipe changes
Fixed recipe menu not displaying chinese, arabic and other languages
Barricade cover deployable purchasable at Compound
Fixed mixing table costing 500scrap to research