7,630 Commits over 3,106 Days - 0.10cph!
Allow slightly more clipping to make a seamless "wall"
merge from sandbag_barricade_placement
Several improvments to sandbag placement, easier to deploy, placement less strict overall
merge from fix_buried_weapon_ownership
merge from pilot_hazmat_dlc
modding_prefabs_july -> main
Updated moddeding wolf and tiger spawners, no longer spawn metal ore
merge from Locker_Collider
merge from fix_camera_jump
merge from fix_flashlight
merge from pilot_hazmat_dlc
merge from max_health_debug
merge from pilot_hazmat_dlc
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merge from stability_stat_fix
merge from fix_attackheli_headlights
merge from max_health_debug
merge from legacy_high_wall_fix_2
merge from fix_heavymovement_refs
merge from no_build_zone_height_visual
merge from metal_detector_dropped_items
merge from shelves_whitelist
merge from reported_players_server_command
merge from metal_detector_dropped_items
merge from fix_attackheli_headlights
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wall shelves now only placeable on walls, shocker, I know.
merge from nametag_clipping_fix
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reapply
125577 reenable_scrappy_damagefx
merge from reenable_scrappy_damagefx
merge from hackweek_fps_loggin
merge from static_entities_hostile_fix
merge from windmill_gib_fix
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merge from centralized_mutes
merge from spraycan_infiniteammo
merge from no_build_zone_height_visual
merge from reenable_scrappy_damagefx
merge from autosave_paintings
merge from nametag_clipping_fix
fixed legacy gate missing damage volume
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