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7,887 Commits over 3,256 Days - 0.10cph!

1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge form meta_shift
1 Year Ago
Missions now reward more/better loot
1 Year Ago
merge from meta_shift
1 Year Ago
Spike trap damage pass
1 Year Ago
merge from main
1 Year Ago
merge from hot_air_balloon_mark_users_hostile
1 Year Ago
merge from meta_shift
1 Year Ago
merge from main
1 Year Ago
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
1 Year Ago
Viewmodel_Shotgun_Shells -> main
1 Year Ago
merge from volcano_stuff
1 Year Ago
volcano smoke now scales
1 Year Ago
updated cube lava tiling, better over large surface area
1 Year Ago
merge from main
1 Year Ago
Solo players now take 1 rad every 30 seconds until they make a friend. s2p excavator
1 Year Ago
excavator loot suffle no build volume increased added additional cover to ore collection points, offers small amount of protection againt the roof campers (AKA cowards)
1 Year Ago
supermarket minor loot suffle No build increased s2p
1 Year Ago
gas station minor loot suffle No build increased s2p
1 Year Ago
Power plant loot location suffle diesel spawns behind puzzles switched no buiild to sphere Removed radiation from rubble piles - inconsistant as some piles have it, others don't, user feedback is poor - needs to be improved before reimplemention s2p
1 Year Ago
merge from optimise_laserbeams
1 Year Ago
merge from meta_shift
1 Year Ago
basic blueprint fragment pickup item always spawns on red keycard desk, next to red keycard (blue puzzle room)
1 Year Ago
blueprint fragment world model setup
1 Year Ago
merge from main
1 Year Ago
merge form meta_shift
1 Year Ago
potental fix for spike trap ground watch not working in standalone but working in editor
1 Year Ago
meta_shift -> main
1 Year Ago
Switched military tunnel no build to sphere Added more loot spawn variation, compared to other monument, it was always the exact same spots Loot location shuffle Elite loot unaffected s2p
1 Year Ago
merge from main
1 Year Ago
merge from test_generator_snapping
1 Year Ago
merge from hide_combatlog_network_ids
1 Year Ago
merge from fillmounts_command
1 Year Ago
merge from catapult_adminreload_fix
1 Year Ago
merge from military_tunnels_radiation_consistency_remerged s2p
1 Year Ago
dome monument loot shuffle s2p
1 Year Ago
light house monument pass, very minor loot placement changes
1 Year Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
1 Year Ago
desc update
1 Year Ago
hackable crate loot always contains advance blueprint fragments
1 Year Ago
basic and advance loot base setup
1 Year Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments
1 Year Ago
Added basic and advance blueprint fragments - Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed. - Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
1 Year Ago
merge from main
1 Year Ago
merge from meta_shift
1 Year Ago
remove jacket as rare armor
1 Year Ago
rebuild hackable crate loot
1 Year Ago
meta_shift -> main
1 Year Ago
merge from meta_shift/monument_shuffle