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7,550 Commits over 3,014 Days - 0.10cph!

10 Months Ago
merge from rock_fix
10 Months Ago
merge from store_medieval_pack
10 Months Ago
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10 Months Ago
network++
10 Months Ago
manifest
10 Months Ago
merge from primitive
10 Months Ago
merge from primitive/deployable_ammo
10 Months Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
10 Months Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
10 Months Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
10 Months Ago
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10 Months Ago
merge from lumberjackhoodieskinfix
10 Months Ago
merge from main
10 Months Ago
merge from primitive
10 Months Ago
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10 Months Ago
Moved explosives primitive gamemode wb2
10 Months Ago
Battering ram and battering ram repair costs - ram now required 150 HQM
10 Months Ago
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10 Months Ago
merge from primitive
10 Months Ago
merge from save264 - Staging wipe
10 Months Ago
merge from primitive
10 Months Ago
vanilla techtree progress
10 Months Ago
phrases
10 Months Ago
/primitive -> /save264
10 Months Ago
network++ save++ Staging wipe
10 Months Ago
merge from primitive
10 Months Ago
merge from main
10 Months Ago
merge from primitive/gameplay - contains network protocol
10 Months Ago
primative techtree t0 and t2 progress
10 Months Ago
merge from primitive
10 Months Ago
Techtree T0 progression fix weapons t2
10 Months Ago
cherrypicking 110851 Fix heli targeting scientists
10 Months Ago
network++
10 Months Ago
merge from primitive/gameplay
10 Months Ago
Tech tree updates
10 Months Ago
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
10 Months Ago
merge from main
10 Months Ago
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
10 Months Ago
Remove medieval barricade from spawning in loot tables
10 Months Ago
merge from primitive/gameplay
10 Months Ago
Resolved tech tree pathing issues
10 Months Ago
merge from main
10 Months Ago
manifest
10 Months Ago
merge from primitive/gameplay
10 Months Ago
techtree 2 progression gate workbench 3 (for now)
10 Months Ago
Restrict shotgun ammo types Restrict SAM ammo T2 Techtree progression
10 Months Ago
Sam Site restricted
10 Months Ago
T1 Tech tree, relatively unchanged
10 Months Ago
Siege Weapons weaker to fire type damage Siege vehicles crafting cost basic pass Metal Facemask and chest prim locked
10 Months Ago
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