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7,507 Commits over 3,014 Days - 0.10cph!

10 Months Ago
merge from primitive/gameplay
10 Months Ago
techtree 2 progression gate workbench 3 (for now)
10 Months Ago
Restrict shotgun ammo types Restrict SAM ammo T2 Techtree progression
10 Months Ago
Sam Site restricted
10 Months Ago
T1 Tech tree, relatively unchanged
10 Months Ago
Siege Weapons weaker to fire type damage Siege vehicles crafting cost basic pass Metal Facemask and chest prim locked
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
Catapult ammo stacks to 4 Catapult explosive ammo damage reduction - back to 4 hits to break stone walls Catapult explosive ammo cost reduction Subject to change pending further testing
10 Months Ago
manifest - restore prefabs/autospawn/monument/medium/compound.prefab
10 Months Ago
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10 Months Ago
merge from lunar_new_year_2025
10 Months Ago
merge from lunar_new_year_2025
10 Months Ago
fixed lunar dividers not being destroyed after frame is destroyed
10 Months Ago
manifest rebuild
10 Months Ago
merge from lunar_new_year_2025
10 Months Ago
network++ restore save back to 263 - typo
10 Months Ago
network++
10 Months Ago
merge from lunar_new_year_2025 (contains protocol update)
10 Months Ago
LNY wall divider additional volumes to prevent deployable clipping
10 Months Ago
Protocol++
10 Months Ago
Catapult expolsive ammo splash damage range 5.2, larger splash than traditional rockets Catapult expolsive ammo range explosive damage 330 - higher than traditional rockets, 3 compared to 4 vs stone wall Catapult expolsive ammo crafting cost more in-line with traditional rockets Catapult incen ammo explosionRadius 6 to help with inaccuracies Catapult incen ammo crafting inline wtih traditional rockets Disable improvised shield (for now) Reinforced Wood sheild WB1 (wood default, metal WB2) Mini crossbow cost reduction, reduced rope and gear requirment Battering ram head repair 200 HQM Heavy plate armour takes additional damage from heat type sources, fire arrows for example Revolver crafting override WB2, 15 HQM, 200 metal fragment, 30 cloth (Only in primitive gamemode) All subject to change.
10 Months Ago
cherrypicking 110699 - fixed lumberjack hoodie skinning issue - rebuilt prefab
10 Months Ago
merge from lunar_new_year_2025 (DLC) - Wallpapers - Wall dividers - Snake Mask - WIP
10 Months Ago
LNY divider naming updated LNY divider can now be picked up LNY divider protection changes LNY divider updated placement sfx
10 Months Ago
wall divider gameplay pass
10 Months Ago
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10 Months Ago
merge from viewmodel_camera_clipping
10 Months Ago
merge from shredderfix
10 Months Ago
merge from minerhatfix
10 Months Ago
merge from gingerbread_building_skin_fix
10 Months Ago
merge from Medieval_Barricade_Unique_Desc
10 Months Ago
merge from Medieval_Barricade
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
base shield gameplay pass
10 Months Ago
Medieval barricade base gameplay pass - now shared the same stats as barbed barricade. - Removed rope requirement from barbed barricade
10 Months Ago
clean up /asset folder, deleting duplicate icons and radiator prefab
11 Months Ago
merge from xmas2024_disable
11 Months Ago
ice sculpture no longer craftable
11 Months Ago
merge from main
11 Months Ago
merge from save263
11 Months Ago
merge from main
11 Months Ago
merge from xmas2024_disable
11 Months Ago
updated main menu videos, removed xmas
11 Months Ago
protocol++ save++ (Staging wipe)
11 Months Ago
merge from xmas2024_disable
11 Months Ago
protocol++