7,477 Commits over 2,983 Days - 0.10cph!
network++
save++
Staging wipe
merge from primitive/gameplay - contains network protocol
primative techtree t0 and t2 progress
Techtree T0 progression fix
weapons t2
cherrypicking
110851 Fix heli targeting scientists
merge from primitive/gameplay
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
Remove medieval barricade from spawning in loot tables
merge from primitive/gameplay
Resolved tech tree pathing issues
merge from primitive/gameplay
techtree 2 progression
gate workbench 3 (for now)
Restrict shotgun ammo types
Restrict SAM ammo
T2 Techtree progression
T1 Tech tree, relatively unchanged
Siege Weapons weaker to fire type damage
Siege vehicles crafting cost basic pass
Metal Facemask and chest prim locked
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Catapult ammo stacks to 4
Catapult explosive ammo damage reduction - back to 4 hits to break stone walls
Catapult explosive ammo cost reduction
Subject to change pending further testing
manifest - restore prefabs/autospawn/monument/medium/compound.prefab
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merge from lunar_new_year_2025
merge from lunar_new_year_2025
fixed lunar dividers not being destroyed after frame is destroyed
merge from lunar_new_year_2025
network++
restore save back to 263 - typo
merge from lunar_new_year_2025 (contains protocol update)
LNY wall divider additional volumes to prevent deployable clipping
Catapult expolsive ammo splash damage range 5.2, larger splash than traditional rockets
Catapult expolsive ammo range explosive damage 330 - higher than traditional rockets, 3 compared to 4 vs stone wall
Catapult expolsive ammo crafting cost more in-line with traditional rockets
Catapult incen ammo explosionRadius 6 to help with inaccuracies
Catapult incen ammo crafting inline wtih traditional rockets
Disable improvised shield (for now)
Reinforced Wood sheild WB1 (wood default, metal WB2)
Mini crossbow cost reduction, reduced rope and gear requirment
Battering ram head repair 200 HQM
Heavy plate armour takes additional damage from heat type sources, fire arrows for example
Revolver crafting override WB2, 15 HQM, 200 metal fragment, 30 cloth (Only in primitive gamemode)
All subject to change.
cherrypicking
110699 - fixed lumberjack hoodie skinning issue - rebuilt prefab
merge from lunar_new_year_2025 (DLC)
- Wallpapers
- Wall dividers
- Snake Mask - WIP
LNY divider naming updated
LNY divider can now be picked up
LNY divider protection changes
LNY divider updated placement sfx
wall divider gameplay pass
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merge from viewmodel_camera_clipping