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7,704 Commits over 3,134 Days - 0.10cph!

1 Year Ago
Era override WB2: Sewing Kit Gears Metal Pipe Road Signs Reinforced Glass Window Armored Passenger Vehicle Module Armored Cockpit vehicle module High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
1 Year Ago
siege weapons rarity set
1 Year Ago
merge from primitive
1 Year Ago
merge from store_medieval_pack
1 Year Ago
merge from rock_fix
1 Year Ago
merge from store_medieval_pack
1 Year Ago
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1 Year Ago
network++
1 Year Ago
manifest
1 Year Ago
merge from primitive
1 Year Ago
merge from primitive/deployable_ammo
1 Year Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
1 Year Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
1 Year Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
1 Year Ago
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1 Year Ago
merge from lumberjackhoodieskinfix
1 Year Ago
merge from main
1 Year Ago
merge from primitive
1 Year Ago
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1 Year Ago
Moved explosives primitive gamemode wb2
1 Year Ago
Battering ram and battering ram repair costs - ram now required 150 HQM
1 Year Ago
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1 Year Ago
merge from primitive
1 Year Ago
merge from save264 - Staging wipe
1 Year Ago
merge from primitive
1 Year Ago
vanilla techtree progress
1 Year Ago
phrases
1 Year Ago
/primitive -> /save264
1 Year Ago
network++ save++ Staging wipe
1 Year Ago
merge from primitive
1 Year Ago
merge from main
1 Year Ago
merge from primitive/gameplay - contains network protocol
1 Year Ago
primative techtree t0 and t2 progress
1 Year Ago
merge from primitive
1 Year Ago
Techtree T0 progression fix weapons t2
1 Year Ago
cherrypicking 110851 Fix heli targeting scientists
1 Year Ago
network++
1 Year Ago
merge from primitive/gameplay
1 Year Ago
Tech tree updates
1 Year Ago
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
1 Year Ago
merge from main
1 Year Ago
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
1 Year Ago
Remove medieval barricade from spawning in loot tables
1 Year Ago
merge from primitive/gameplay
1 Year Ago
Resolved tech tree pathing issues
1 Year Ago
merge from main
1 Year Ago
manifest
1 Year Ago
merge from primitive/gameplay
1 Year Ago
techtree 2 progression gate workbench 3 (for now)
1 Year Ago
Restrict shotgun ammo types Restrict SAM ammo T2 Techtree progression