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7,745 Commits over 3,195 Days - 0.10cph!

1 Year Ago
merge from primitive
1 Year Ago
merge from primitive/deployable_ammo
1 Year Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
1 Year Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
1 Year Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
1 Year Ago
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1 Year Ago
merge from lumberjackhoodieskinfix
1 Year Ago
merge from main
1 Year Ago
merge from primitive
1 Year Ago
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1 Year Ago
Moved explosives primitive gamemode wb2
1 Year Ago
Battering ram and battering ram repair costs - ram now required 150 HQM
1 Year Ago
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1 Year Ago
merge from primitive
1 Year Ago
merge from save264 - Staging wipe
1 Year Ago
merge from primitive
1 Year Ago
vanilla techtree progress
1 Year Ago
phrases
1 Year Ago
/primitive -> /save264
1 Year Ago
network++ save++ Staging wipe
1 Year Ago
merge from primitive
1 Year Ago
merge from main
1 Year Ago
merge from primitive/gameplay - contains network protocol
1 Year Ago
primative techtree t0 and t2 progress
1 Year Ago
merge from primitive
1 Year Ago
Techtree T0 progression fix weapons t2
1 Year Ago
cherrypicking 110851 Fix heli targeting scientists
1 Year Ago
network++
1 Year Ago
merge from primitive/gameplay
1 Year Ago
Tech tree updates
1 Year Ago
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
1 Year Ago
merge from main
1 Year Ago
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
1 Year Ago
Remove medieval barricade from spawning in loot tables
1 Year Ago
merge from primitive/gameplay
1 Year Ago
Resolved tech tree pathing issues
1 Year Ago
merge from main
1 Year Ago
manifest
1 Year Ago
merge from primitive/gameplay
1 Year Ago
techtree 2 progression gate workbench 3 (for now)
1 Year Ago
Restrict shotgun ammo types Restrict SAM ammo T2 Techtree progression
1 Year Ago
Sam Site restricted
1 Year Ago
T1 Tech tree, relatively unchanged
1 Year Ago
Siege Weapons weaker to fire type damage Siege vehicles crafting cost basic pass Metal Facemask and chest prim locked
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Catapult ammo stacks to 4 Catapult explosive ammo damage reduction - back to 4 hits to break stone walls Catapult explosive ammo cost reduction Subject to change pending further testing
1 Year Ago
manifest - restore prefabs/autospawn/monument/medium/compound.prefab