7,219 Commits over 2,953 Days - 0.10cph!
Fixed broken chain link fence in train_tunnel_stop_transition_b_36m and mirr
Fixed scrap conditionAmount when purchasing single sub
Fixed a bunch of navmesh r/w errors
Moonpool now prevent building within 75m
RHIB now takes anti vehicle damage - no longer tanks 300 torpedoes
basic pass on torpedoes so they can be used on public Staging servers for feedback
torpedoes can now be purchased from the boat vendor
Reduced fishing rod crafting ingredients 10 rope to 2
Fishing rod is now a tool instead of a weapon
Change labs ammunition crate loot definition - needs a balance pass
Reduced underwater lab spawn count
MinDistance increased
merge from /Submarine (aux)
merge from //bypass_tunnels
Fixed pump jack floating decals
Fixed Potatoes and berries plants flagging the player as hostile when hit
Added additional requested custom map volume and trigger prefabs
sub spawning setup at boat vendor
fixed accidental fog change while troubleshooting
Swamp a,b,c now uses the same Fog FX that is used at the bandit camp - no longer lit at night from 400m
S2P Swamp A,B,C
merge from misc_improvements
modded folder organization (will break paths)
Adding a bunch of commonly requested and missing objects
Deluxe xmas lights passthrough - in line with other lighting
Small sign can now be placed on deployables (boxes etc)
Small sign strict volumes
Small sign can now be placed at 90degree angles
Added requested cinematic lighting prefabs for map/content makers in /modding/cinematic - no lodding, extra reach and width. Performance heavy, don't use on regular maps
dial back the red colour filter on hurt
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merge from 360_stairwell_fixes_2
merge from /player eyes gesture fix
Disable rotation on sound light since it has no valid placement and confusing
Reduced boombox condition loss
Re S2P caves - local issue introduced missing meshes
merge from 360_stairwell_fixes
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Fixed Matt's huge wooden sign mistake (Huge wooden sign no longer breaks after upgrading and rotating wall)
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