4,246 Commits over 2,649 Days - 0.07cph!
merge from building_blocks_2020
Fixed a number of edge case inside terrain AH false positives at cave_large_sewers_hard
S2P cave_large_sewers_hard
merge from attachment_fix
Fixed long standing placement issue with picture frames on all tiers of construction
merge from building_blocks_2020 (includes network++)
Fixed ladder placement on construction
Fixed large wooden box been placed at impossible angles
Spinners no longer can be stacked + deployed on
Fixed triangle ladder hatch gibs errors
merge from maincamera_sqrdist
merge from /MainMenuTweaks
Button sell order
Updated button placement guide
merge from wearable_lod_fix
Smart switch and Alarm craftable
Smart switch and Alarm researchable
Smart switch and Alarm crafting costs
Added compound vendor Extra2 prefab
S2P compound
Compound now sells smart switch and alarm
Fixed water catcher large and small LODs 2, 3 and cull the same distance
block player input on crate_mine
Disabled saving on Rust.AI animal agents
merge from tc_stacking_deploy_fix
Fixed small water catcher layer issue after recent art update - fixes ground watch not working
Reapplying Bill B Launch site changes (50021) which got stomped in save192 (monument_bypass) merge
Powered Water Purifier workbench level requirement
Reduced water pump crafting time from 120 to 30 seconds
Fixed some SAM blind spots at Launch side puzzle bypass
Powered Water purifier now decays outside of building privilege 8/8
Electrical heater 75 scrap to research
Powered Water Purifier 75 scrap to research
merge from cinematic_tools
Fixed heater placement on metal walls
Fixed heater been destroyed when upgrading walls (metal)
Fixed heater R/W gib errors
Fixed small looting gap at Power plant puzzle
Reduced the amount of times red keycard can be used
Added farming vending machine to Hapis Island map
Moved Large oilrig AlarmListener to correct location
S2P large oilrig
Added fluid pump, splitter and powered purifier to compound sell orders (temp for testing)
Removed ground watch from water pump due to placement at varying hight (eg large furnace)
Added terrain check (water pump)
Added prevent building volume (water pump)
Fixed some OBB layer issues (water pump)
Added deployable decay 8/8 (water pump)
Hitting foodbox no longer flags player as hostile
Dropbox groundwatch no longer checks for world layer (stuck inside world when bases decay)
Ceiling lights groundwatch no longer check for terrain and world layers