4,568 Commits over 2,800 Days - 0.07cph!
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merge from /growable_rain
merge from /InteractionFix
improved small oil refinery placement on sloped terrain
enabled overcast weather type chance 0.1 again
merge from /clothingfixes
merge from /Picture Frames
fixed allowing deployment of water purifier inside cauldron
allow deployment on repairbench
merge from codelock_backspace
merge from skull_spikes_pickup
merge from respawn_button_spacing
merge from TaxiFrontTradeHotfix
codegen and phrases check
Disabled Ridable Horse and MotorRowboat population - issue with purchased population counted towards wild population causes populations to be destroyed on initial server restart
reduced wetness from rain
reduced range of bandit sentry
added phone to compound sell orders
Fixed Shadowfrax "midget" problem - shopkeeper position sinking below
S2P Stables_b
Applied Paddy "Phone booths for Stables" shelve
S2P Stables
Fixed missing stable vendor name
Fixed Saddle item SFX
Reduced HQM horse shoe sell order scrap cost
Fixed stable server up errors
S2P Stables
Telephone can be researched + crafting costs
fixed phone deployed mismatched layer checks, missing inside check, notinwater check and tweaked deploy volumes
restore accidently committed ProjectSettings
Fixed mismatched ground watch and socket layer checks on jackolantern
merge from halloween_2020_removal (network++)
Lit torch now lasts the full duration of the night
Ensure skull is dropped when skull trophy is destroyed (was 0.75)
Fixed skull Trophy mismatch ground watch and socket mod layers (fixes sometimes breaking when building nearby)
merge from car_cost_balance
merge from Halloween_2020_Patch
merge from Halloween_2020_Patch
merge from Halloween_2020_Patch
merge from Halloween_2020_Patch
merge from /Halloween_2020_Patch
merge from Halloween_2020_Patch