7,990 Commits over 2,800 Days - 0.12cph!
fixed searchlight emission
Fixed negative scaling roadsign warnings at compound and bandit camp
an extremely rushed and rough attempt to bring Hapis up to date with Airwolf and vehicles, if anyone asks I did not do this
Reduced engine components crafting costs
Reduced T2 and T3 engine comp vendor costs
Fixed wooden external gate barbwire not damaging the player (layer issue)
▅▆▆▄▉▆ ▆██▋▌▋▅▅▋▆ .▇▄▅█ ▆▌▄█
added SafeZoneSphere prefab for map creator
Updated vehicle parts vendor
bandit town S2P
Sell order balance
Removed T2 engine parts vendor from compound
Compound S2P
merge from monuments_vendors
Updated external wooden walls and gate to match new model
Fixed pool, board, gibs errors
Updated beach chair volumes
Removed duplicate volume check on table, accurate volumes, added deployable decay 8/8
Fixed read/write gibs errors on table and chair
Open fuel is always default interaction when looking at fuel container on minicopter
▄▊▆▇▊ ▊▌▄ ▇▅ ▌▉▆▇▉▄ ▅▊▅█▉ ▆▊ █▉▇█_▋▅▉▊▇_▉▉▊▆
█▉▉ ▇▍█▉_▍▊▆▅▊_█▊▋▍
small wooden box can no longer be deployed inside trees
Large banners now decays when placed outside of building priv
Fixed HBHF sensor not receiving damage (incorrect bounds)
Adjusted engine part spawns to match how many are needed in an engine
removed scrap from recycle from T1 and T2 engine comps
Reduced crafting costs / repair costs of car modules
S2P cave_large_sewers_hard
Fixed cave_updown_a inside terrain antihack false positive
Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance
Updated triangle grill and ladder hatch bounds (Fixes damage not applied when hit on the edges)
Fixed jerrycan clipping on rowboat
Added DropZone prefab for custom map makers - modding dir
Fixed broken LODs on industrial_bld_d
Use LOD1 for guide placement on external wooden wall - helps visual placement
Disallow players placing items into minecart container
merge from building_blocks_2020_surfacefixes
Fixed unmountable bandit town sofas
merge from main (client only)