7,362 Commits over 2,649 Days - 0.12cph!
camper no longer default BP
Added camper to T2 techtree
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Less strict locker placement
cherrypicking RGB
64673 64680
Game manifest - build times
merge from mission_improvements
merge from mission_improvements
merge from mission_improvements
merge from save216 (wipe)
disabled Caustics Projector on small moonpools
removed card spawner in module_1500x1800_2way_ladder
renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth because the old values were saved to the sv cfg and updated values in #
64335 never took effect
crawlingminimumhealth and crawlingmaximumhealth no longer saved
fixed navmesh r/w errors on stinky_petes_sign
Added more additional requested prefabs for map makers
Adding missing / requested map maker spawners
Spread out underwater labs even more
Fixed floating crates in airfield hanger
S2P Airfield
Fishing vendor moved newly dressed store
S2P fishing villages
Removed blue and red card lab spawns
Spread out underwater labs more
Underwaterlab targetcount = 3
Player crawling health reduced by 75%
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Added / Adjusted a number of rock formations anchors due to edge case terrain gaps
Lab count changes to limit excessive blue puzzle module gen
Underwater lab min distance changes
Reduced underwater lab count
merge from SubmarineSeptember
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Fixed items dropping inside locker when stacked