7,361 Commits over 2,649 Days - 0.12cph!
Fixed a bunch of navmesh r/w errors
Moonpool now prevent building within 75m
RHIB now takes anti vehicle damage - no longer tanks 300 torpedoes
basic pass on torpedoes so they can be used on public Staging servers for feedback
torpedoes can now be purchased from the boat vendor
Reduced fishing rod crafting ingredients 10 rope to 2
Fishing rod is now a tool instead of a weapon
Change labs ammunition crate loot definition - needs a balance pass
Reduced underwater lab spawn count
MinDistance increased
merge from /Submarine (aux)
merge from //bypass_tunnels
Fixed pump jack floating decals
Fixed Potatoes and berries plants flagging the player as hostile when hit
Added additional requested custom map volume and trigger prefabs
sub spawning setup at boat vendor
fixed accidental fog change while troubleshooting
Swamp a,b,c now uses the same Fog FX that is used at the bandit camp - no longer lit at night from 400m
S2P Swamp A,B,C
merge from misc_improvements
modded folder organization (will break paths)
Adding a bunch of commonly requested and missing objects
Deluxe xmas lights passthrough - in line with other lighting
Small sign can now be placed on deployables (boxes etc)
Small sign strict volumes
Small sign can now be placed at 90degree angles
Added requested cinematic lighting prefabs for map/content makers in /modding/cinematic - no lodding, extra reach and width. Performance heavy, don't use on regular maps
dial back the red colour filter on hurt
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merge from 360_stairwell_fixes_2