userAlistaircancel

7,680 Commits over 3,106 Days - 0.10cph!

1 Year Ago
merge from primitive
1 Year Ago
vanilla techtree progress
1 Year Ago
phrases
1 Year Ago
/primitive -> /save264
1 Year Ago
network++ save++ Staging wipe
1 Year Ago
merge from primitive
1 Year Ago
merge from main
1 Year Ago
merge from primitive/gameplay - contains network protocol
1 Year Ago
primative techtree t0 and t2 progress
1 Year Ago
merge from primitive
1 Year Ago
Techtree T0 progression fix weapons t2
1 Year Ago
cherrypicking 110851 Fix heli targeting scientists
1 Year Ago
network++
1 Year Ago
merge from primitive/gameplay
1 Year Ago
Tech tree updates
1 Year Ago
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
1 Year Ago
merge from main
1 Year Ago
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
1 Year Ago
Remove medieval barricade from spawning in loot tables
1 Year Ago
merge from primitive/gameplay
1 Year Ago
Resolved tech tree pathing issues
1 Year Ago
merge from main
1 Year Ago
manifest
1 Year Ago
merge from primitive/gameplay
1 Year Ago
techtree 2 progression gate workbench 3 (for now)
1 Year Ago
Restrict shotgun ammo types Restrict SAM ammo T2 Techtree progression
1 Year Ago
Sam Site restricted
1 Year Ago
T1 Tech tree, relatively unchanged
1 Year Ago
Siege Weapons weaker to fire type damage Siege vehicles crafting cost basic pass Metal Facemask and chest prim locked
1 Year Ago
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1 Year Ago
Catapult ammo stacks to 4 Catapult explosive ammo damage reduction - back to 4 hits to break stone walls Catapult explosive ammo cost reduction Subject to change pending further testing
1 Year Ago
manifest - restore prefabs/autospawn/monument/medium/compound.prefab
1 Year Ago
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1 Year Ago
merge from lunar_new_year_2025
1 Year Ago
merge from lunar_new_year_2025
1 Year Ago
fixed lunar dividers not being destroyed after frame is destroyed
1 Year Ago
manifest rebuild
1 Year Ago
merge from lunar_new_year_2025
1 Year Ago
network++ restore save back to 263 - typo
1 Year Ago
network++
1 Year Ago
merge from lunar_new_year_2025 (contains protocol update)
1 Year Ago
LNY wall divider additional volumes to prevent deployable clipping
1 Year Ago
Protocol++
1 Year Ago
Catapult expolsive ammo splash damage range 5.2, larger splash than traditional rockets Catapult expolsive ammo range explosive damage 330 - higher than traditional rockets, 3 compared to 4 vs stone wall Catapult expolsive ammo crafting cost more in-line with traditional rockets Catapult incen ammo explosionRadius 6 to help with inaccuracies Catapult incen ammo crafting inline wtih traditional rockets Disable improvised shield (for now) Reinforced Wood sheild WB1 (wood default, metal WB2) Mini crossbow cost reduction, reduced rope and gear requirment Battering ram head repair 200 HQM Heavy plate armour takes additional damage from heat type sources, fire arrows for example Revolver crafting override WB2, 15 HQM, 200 metal fragment, 30 cloth (Only in primitive gamemode) All subject to change.
1 Year Ago
cherrypicking 110699 - fixed lumberjack hoodie skinning issue - rebuilt prefab
1 Year Ago
merge from lunar_new_year_2025 (DLC) - Wallpapers - Wall dividers - Snake Mask - WIP
1 Year Ago
LNY divider naming updated LNY divider can now be picked up LNY divider protection changes LNY divider updated placement sfx