7,437 Commits over 2,983 Days - 0.10cph!
merge from hot_air_balloon_mark_users_hostile
Harbor 1 and 2 loot location shuffle
Tier 0 and 1 now have slightly differnt spawns
Viewmodel_Shotgun_Shells -> main
thumb_up
13
thumb_down
22
thumb_up
17
thumb_down
24
updated cube lava tiling, better over large surface area
thumb_up
14
thumb_down
22
Solo players now take 1 rad every 30 seconds until they make a friend.
s2p excavator
thumb_up
222
thumb_down
170
excavator loot suffle
no build volume increased
added additional cover to ore collection points, offers small amount of protection againt the roof campers (AKA cowards)
thumb_up
104
thumb_down
7
supermarket minor loot suffle
No build increased
s2p
gas station minor loot suffle
No build increased
s2p
Power plant loot location suffle
diesel spawns behind puzzles
switched no buiild to sphere
Removed radiation from rubble piles - inconsistant as some piles have it, others don't, user feedback is poor - needs to be improved before reimplemention
s2p
thumb_up
52
thumb_down
11
merge from optimise_laserbeams
basic blueprint fragment pickup item
always spawns on red keycard desk, next to red keycard (blue puzzle room)
thumb_up
90
thumb_down
216
blueprint fragment world model setup
thumb_up
60
thumb_down
170
thumb_up
21
thumb_down
54
thumb_up
13
thumb_down
19
potental fix for spike trap ground watch not working in standalone but working in editor
Switched military tunnel no build to sphere
Added more loot spawn variation, compared to other monument, it was always the exact same spots
Loot location shuffle
Elite loot unaffected
s2p
merge from test_generator_snapping
merge from hide_combatlog_network_ids
thumb_up
12
thumb_down
41
merge from fillmounts_command
merge from catapult_adminreload_fix
merge from military_tunnels_radiation_consistency_remerged
s2p
dome monument loot shuffle
s2p
light house monument pass, very minor loot placement changes
elite crates have a chance to generate advance blueprint fragment loot
lowerd chance of MLRS ammo
thumb_up
56
thumb_down
147
thumb_up
19
thumb_down
17
hackable crate loot always contains advance blueprint fragments
thumb_up
54
thumb_down
143
basic and advance loot base setup
thumb_up
35
thumb_down
41
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change
- Workbench T2 - 5 basic blueprint fragments
- Workbench T3 - 5 Advance blueprint fragments
thumb_up
88
thumb_down
271
Added basic and advance blueprint fragments
- Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed.
- Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
thumb_up
68
thumb_down
219
remove jacket as rare armor
rebuild hackable crate loot
merge from meta_shift/monument_shuffle
Small oilrig no longer spawns in T0
merge from monument_shuffle
merge from monument_shuffle
junkyard building block changed to sphere
No loot location changes
If monument spawns in T1, spawns better loot compared than T0
S2P
Satelite dish minior loot suffle
Changed prevent building zone to sphere
Switched all crate spawns to tier loot (better loot if monument in T1 and T2)
S2P