7,510 Commits over 3,014 Days - 0.10cph!
merge from monument_notification_sounds
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merge from satdish_puzzle
Fixed BP fragment not spawning after being looted at satelite dish monument
subtract
132264 mesh-guide-shader-improvements
merge from retrotc_lod_distancefix
merge from marker_teleport_reset_fix
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Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
watertreatment plant single pickup BP fix
moved dome puzzle box blocking door
Blueprint fragments are now a component rather than a resource (no longer requires BP fragments in repair costs)
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All Catapult ammo fires further (SO GOOD)
catapult now reloads 3 seconds faster (WOW!)
catapult crafting reduced by 1 gear and 1 rope
battering ram sheet metal cost reduced by 2 (DAMN YOU GOT TO USE IT NOW)
Balista reduced by 1 gear
Propane explosive bomb deployed and thrown damage increase, slightly (USE ME)
Bee bomb reduced by 1 bee grenade
ballista.bolt.incendiary low grade fuel reduced by 10
Pitchfork bolt reduced by 100 wood
merge from charity_plushies
Blueprint fragment despawn rareity set
merge from print_topologies_command
merge from fix_map_mismatch
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merge from puzzle_reset_ignore_invis
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Updated pookie bear volumes, no more pookie stacking
merge from save272 - Staging wipe
merge from meta_shift/loot
fixed BP fragment clipping inside desk at air field
s2p
sewer banch BP clipping fix
sewer branch BP single pickup fix
s2p
fixed excavator coal_pile out of terrain on certain seeds
merge from Charity_plushies
merge from bed_improvements - beds are now community skinnable
merge from vm chainsaw update
merge from /meta_shift/loot
Players no longer spawn river side - resolves spawning inside rivers on all known problematic seeds+worldsize
updated shore_crate to match player spawn locations