7,437 Commits over 2,983 Days - 0.10cph!
merge from fix_map_mismatch
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merge from puzzle_reset_ignore_invis
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Updated pookie bear volumes, no more pookie stacking
merge from save272 - Staging wipe
merge from meta_shift/loot
fixed BP fragment clipping inside desk at air field
s2p
sewer banch BP clipping fix
sewer branch BP single pickup fix
s2p
fixed excavator coal_pile out of terrain on certain seeds
merge from Charity_plushies
merge from bed_improvements - beds are now community skinnable
merge from vm chainsaw update
merge from /meta_shift/loot
Players no longer spawn river side - resolves spawning inside rivers on all known problematic seeds+worldsize
updated shore_crate to match player spawn locations
merge from meta_shit/loot
updated powerplant BP fragment spanw location, no longer dorps to floor
s2p
Updated common foods loot to include corn, honey and potato
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10
updated crate_shore spawn rules to prevent spawning in-land
Trainyard - fixed clipping create
Powerplant - fixed clipping BP spawn
Silo - fixed overlapping keycard
s2p
Watertreatment plant
Updated Diesel Spawner locations due to ninjas
Updated SimpleSwitch location due QA keeps telling me players report they're getting stuck inside the puzzle, although they're not stuck, just unable to locate the switch, the one with bright LEDs in an open room, that one
subtract
131590 editor_force_on_helicopter
radtown puzzle bypass fix
Workbench tier 2 scrap cost 500 -> 250
Workbench tier 3 scrap cost 1250 -> 500
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merge from editor_force_on_helicopter
merge from marker_teleport_underground
merge from HighWallCollision
merge from bicycle_bunnyhopping
merge from meta_shit/loot
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10
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11
Fixed small spike trap desc typo
Fixed clipping fuse at ferry terminal
s2p
fixed missing blueprint fragment world model outlines
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10
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18
Advanced BP fragment typo fix