userAlistaircancel

7,559 Commits over 3,044 Days - 0.10cph!

3 Months Ago
merge from catapult_adminreload_fix
3 Months Ago
merge from military_tunnels_radiation_consistency_remerged s2p
3 Months Ago
dome monument loot shuffle s2p
3 Months Ago
light house monument pass, very minor loot placement changes
3 Months Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
3 Months Ago
desc update
3 Months Ago
hackable crate loot always contains advance blueprint fragments
3 Months Ago
basic and advance loot base setup
3 Months Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments
3 Months Ago
Added basic and advance blueprint fragments - Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed. - Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
3 Months Ago
merge from main
3 Months Ago
merge from meta_shift
3 Months Ago
remove jacket as rare armor
3 Months Ago
rebuild hackable crate loot
3 Months Ago
meta_shift -> main
3 Months Ago
merge from meta_shift/monument_shuffle
3 Months Ago
Small oilrig no longer spawns in T0
3 Months Ago
merge from main
3 Months Ago
merge from monument_shuffle
3 Months Ago
merge from monument_shuffle
3 Months Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
3 Months Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
3 Months Ago
S2P radtown_small_3 Minior spawn location changes
3 Months Ago
shuffled loot locations of train yard Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other Added more loot spawn positions S2P
3 Months Ago
shuffled locations of water treatment plant loot Moved diesel behind puzzle S2P
3 Months Ago
merge from meta_shift
3 Months Ago
tweaked shote_crate filters
3 Months Ago
merge from /meta_shift/monument_loot_shuffle
3 Months Ago
merge from main
3 Months Ago
merge from fix_vitals_sorting
3 Months Ago
merge from vehicle_damage_stat_display
3 Months Ago
merge from marker_teleport
3 Months Ago
merge from bear_meat_20
3 Months Ago
merge from sleeping_bag_shadows
3 Months Ago
merge from optimize_flashlights
3 Months Ago
merge from codelockedhackablecrate_modded_prefabs
3 Months Ago
merge from Wildlife_Cull_JungleAnimals
3 Months Ago
merge from decay_scale_ui_fix
3 Months Ago
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3 Months Ago
reapplying BowWeapon_cleanup
3 Months Ago
reapplying hopper_corpse_harvest_fix
3 Months Ago
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3 Months Ago
reapplying train_disconnect_fix
3 Months Ago
reapply tutorial_jungle_rock_fix
3 Months Ago
reapply mixing_item_delete_fix
3 Months Ago
reapply clone_icons_fix
3 Months Ago
reapplying improve_rug_pickup
3 Months Ago
Moved all airfield loot spawns Diesel moved to puzzle Monument now respawns loot in higher quanities, more inline with modern monuments Fixed loot double spawns, meaning 5 extra loot spawns - this how it should have worked but broken since 2018 S2P
3 Months Ago
subtract 130346 linq_optimisations
3 Months Ago
Launchsite loot resuffle, majority of loot spawns moved. Some to locations which were rarely explored prior due to lack of loot spawns