127,456 Commits over 4,109 Days - 1.29cph!
Rocket factory lod materials
Added "Navigation" layer
Removed unused "Sky" and "Sky Reflection" layers
Removing old reporting system
▉▋ ▆█▆▌▇█▍ █▄▍▆▄▌▍▅ ▉▊▋█ ▄▅▍▉▉ ▆▅▅▌▇▉▊▄▍
Navigation layer does not collide with anything
Main camera ignores navigation layer
DynamicNavMesh should support Animal agent type, not Humanoid (yeah, buildsettings can only support a single one...)
Better step height for animals (helping them up stairs more easily).
testing rock_formation_f export without flatten hierarchy
Tweaked build settings for local dynamic nav mesh.
Disabled shadow casting for certain LOD stages on props and overgrowth
Scene2Prefab shadow caster changes
viewmodel organisation - clean exports for some vms
Disabled shadow casting on structures LODs
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
disabling shadow casting on far rocks
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
wip agent/navmesh grid management.
Minor optimizations
PlaybackData pooling fix
Always play at least 8 bars at the new intenisty after raising it
Disable random debug intensity jumps
Reset default menu music volume
Codegen
Music mixer level tweaks
Added camera util + proper frustum plane extraction
Added WaterCullingVolume for water surface clipping
Loot barrel impact & gib sounds
Handful of level tweaks
More progress on navmesh grid.
placed some temp safeguards in the lift at rocket factory
viewmodel organisation - clean export for vm
Use Facepunch.System from plugins folder