137,919 Commits over 4,352 Days - 1.32cph!
Added door controller slots to the outside of the armored hatches
Expanded renderer bounds on the ladder hatch skinned meshes
Fixed pivot on Kiosk E decals
Backpack is always showing on the 7th slot
Open folder button
WIP on fishing changes
- Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry)
- Deepsea fishing has better results, low tier fish removed from the fishing loot pool
(potentially) Fix signage pooling issues.
Fix main menu manager start up error when running with main menu disabled.
Merge from tunnet_netgroup_fix/launch_site_hole_carve
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
Another partial fix for small hunting trophy
partial fix for point/spot light biasing inconsistency with BiRP
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Loadout sorting, item count text and added empty item icon background for VirtualItemIcon
Add toast error for looting in safe zones
Fixed FlexVirtualScroll on disabled gameobjects
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances
We werent using min and max height properly
indirect_instancing.buffer_upload_mode NRE fix
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m16a2 viewmodel prefab scale edit and anims
merged main -> rust_relay_server
pre merge (resolved packet sending issue)
fixed check for is in lake
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
code clean up and refactor for better ocean/river/lake waterflow calculations
lots more charm attachment points
Loadout widgets show belt and wearables items
merge from reapply_136367
merge from new_console-ui
merge from iocounter_resetvalue
Auto clamp the counter reset value when typing in the input field
adding wall_tiles_mosaic tileable textures
mapped it on the apartment building facade
setting up m16a2 prefbabs
merge from iocounter_resetvalue
More IO counter code cleanup
Phrases, fixed conflict in PressButton.cs
Can now change the reset value of IO counters
Cleaned up some old code
Various final fixes with console input and autocomplete fuckery
Added salvaged axe, bunny costume and new egg to the skin viewer
Updating female bunny costume prefab with burst cloth and correct mesh
Industrial Auto Turret - Initial prefab setup, added blockout model and materials, added skin support for autoturret, manifest, localization