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140,964 Commits over 4,383 Days - 1.34cph!

16 Minutes Ago
Add minimum rent to apartment prefabs
35 Minutes Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
1 Hour Ago
Added 5 new skin tests
1 Hour Ago
merge from main
3 Hours Ago
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3 Hours Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
3 Hours Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
5 Hours Ago
Fix "Rent Due" not showing
5 Hours Ago
Fix "Rent Due" vital not being assigned the correct type
5 Hours Ago
New items for sale in floating city vendor (Removed kayak, paddle, torpedo) added playerboar items. S2P all floating cities.
5 Hours Ago
RTL and emoji input field stuff compile fixes
6 Hours Ago
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
Today
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
Today
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
Today
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
- Fix metabolism values on other players not being recorded in demos - Add RpcTarget.FromFlags to easier construct who we want to send an RPC to - Fix full server snapshots not being sent if running client+server
Today
Fix penthouse apartment hull being hidden when not rented
Today
Update manifest
Today
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Today
merge mortar_prototype to main
Today
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
Today
merge from main -> apartment_complex_monument
Today
fixed offset issues with salvaged cleaver following model refresh merge
Today
Added state sync to ak world rig reload anim
Plushie mesh fixes and emmisive
Today
Fix server compile error from fix_dynamic_occlusion_pausing
Today
merge from new_inputsystem
Today
merge rust_relay_server -> main
Today
Optim: Apply IsValidToRun for value-type ObjectWorkQueues - overrode BoatAIWorkQueue, UpdateSurroundingsQueue, UpdateMissionValidStateWorkQueue Tests: none, checked IL
Today
removed dud code, build fix
Today
Make all furniture inside apartments immortal and remove all the groundwatch so it can't break due to "ground missing"
Today
Optim: use virtual IsValidToRun to avoid boxing allocs in ObjectWorkQueue.RunQueue Sad-noises-about-C#-generics, couldn't figure how to automate it Tests: none, inspected IL, no box instructions generated
Today
updated wood stove prefab and mesh
Today
merge rust_relay_server -> main
Today
Ensure relay startup values are cached, even if disabled
Today
Add timeline playback, fix base layer not showing all clips.
Today
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Today
Swap sweep animations to the non-temp versions
Today
merge from fix_dynamic_occlusion_pausing -> main
Today
Updates bdu textures
Today
Evict players once they have rent due for >24hrs - once you catch up on rent the timer resets
Today
Removed temp debug log
Today
Merge from main
Today
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
Today
isFKey goes from F1 to F24
Parachute fbx and skinning update
Today
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
Today
merge back load animation blending
Today
industrial large furnace - updated LODs, baked LOD3, added collider
Today
Darts viewmodel block out animation files