141,455 Commits over 4,383 Days - 1.34cph!
Quick icon panel cleanup.
Static RPC guard.
merge from placement_ignoreentity
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line
This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
Make useUnityNavmesh convar only work on server start, do not build recast navmesh if it's set
Merge from SalvagedRecycle - Fixed salvaged workbench upgrade not recycling into anything
- Stop unity complaining about main tex
- Ensure ping markers show up
Fixed salvaged workbench upgrade not recycling into anything
marketplace set dressing backup
Remove unused WS methods, fixed more usages of subNavmesh in unity mode
Updated Freestanding Sink Prop Textures
Move mortar shell visual to the prop bone on mortars
Fix cases where rotation could still be using recast in unity mode
Industrial Storage - tweaked icon settings in prefabs
Merge from workbench_upgrades
Fixed a few more test issues causes by correctly testing all benches.
All tests now pass.
changed bowless crossbow steamid to
10492
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
merge from weapon_refresh_salvaged_cleaver
Bunch of text fixes.
Tests now correctly run on all 4 benches.
Tests now output which bench failed a test.
manifest, fixing industrial garage doors not skinning
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Fix old animals dying when spawned on a navmesh tile that has yet to be built
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merge from batteringramhead_health_fix
Fixed battering ram head not showing its health
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Increase prototype fail chance to 25%
Initial workbench upgrades loot pass
- comfort, defensive, recycle bin, range found in regular crates
- prototype, reinforced, efficiency found in military crates
- accelerated & salvage found in elite and locked crates
Industrial Storage - final textures, icons
Remove mount anchor grounding on mortar
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Fix TryGetAgent not returning false when agent fails to be added
Vanilla and hardcore tech tree placements
Fixing player male legs skinning
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
merge rust_relay_server -> main
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merge main -> rust_relay_server
tweaked relay server restart method
Mortar animation and camera updates
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