139,794 Commits over 4,383 Days - 1.33cph!
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update apartment_complex_monument/prototype
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Fix finding unoccupied rooms not checking the size requested, only if they are free
Start of code to handle upgrading rooms
- transfer items from one apartment to another one
Flesh out apartment conversations a bit more
Merge: from useplayerupdatejobs_purge
- Clean: Removal of UsePlayerUpdateJobs 0 and 1 code
- Optim: RelationshipManager now uses cached server occlusion results instead of running new ones
- Bugfix: stop NPCs/Bots writing tick history, corrupting internal memory
Tests: booted a server from a save and connected to it
Bugfix: avoid invalid tick transformation from NPCs/bots that would corrupt array header
- added an assert to GetPlayerTickIterator, only place where it's not checked by default
Tests: booted a standalone server with a save - was able to connect and run around
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merge from craftingqueue_blurrytexts_fix
Prevent turning furnaces & campfires on & off if there is a lock attached
Fix spawning of furniture inside apartment room
Add support for PreProcess to fully remove GameObjects from a prefab instead of simply nominating them for deletion if they are empty
- allows us to remove all the child entities inside of the apartment room entity and only spawn them in when the room is rented
Add mortar recoil and target distance randomness.
Fix mortar shell in hand orientation during reloads, fix visiblity cutoffs too.
Fix invisible colliders on mortar, fix mount trigger,
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Don't crossfade sweep anims, just layer the lower anim on top.
Tilt mortar up during reloads to match animation, fix reload speed being inconsistent after each reload(other fix didnt work, use flags instead).
Add apartment lock to manifest
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else)
Switch from using codelocks to an "apartment lock"
- new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks
- apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
Scaled to match mortar tube.
Merge from workbench_upgrades
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
- Wired up sell order creator plus/minus buttons
- Item search popup scripts
- Sell order creator scripts
- New Item Search Entry handler
merge from split_dump_command
improvements to split dump commands
- added help text for clientside commands
- added debug log after dump with folder for outputs
- added text warning to dump and dumprootobjects that it will stall server and may cause crashes.
Merge from workbench_upgrades
Update: replace all unsafe usage with spans, should throw if I go out of bounds
Tests: compiles
- item search bar setup
- sell order creator setup
Convert some of the apartments furniture into entities
Use flag to determine if room is rented so client doesn't need list of authed users
- modify furniture code to use the flag
Commands for `rentroom {room}` and `checkoutroom`
Subtract: roll back
148302 - merge from usepalyerupdatejobs_purge
Release servers are crashing (but debug not). Will chase up next week
merge from fix_privaddfriend_vis
add vis priv fix to turrets as well
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded.
Hooked up excluded items.