reporust_rebootcancel

139,301 Commits over 4,352 Days - 1.33cph!

27 Minutes Ago
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45 Minutes Ago
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60 Minutes Ago
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1 Hour Ago
combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
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1 Hour Ago
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2 Hours Ago
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3 Hours Ago
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3 Hours Ago
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3 Hours Ago
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4 Hours Ago
Merge from 3p_spectator_improvements
4 Hours Ago
Merge from main
4 Hours Ago
merge from camera_fog_fix
5 Hours Ago
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5 Hours Ago
further reduce fogging in cameras
5 Hours Ago
set crypt building skin to 10472 and set up steam item and temp icon
5 Hours Ago
industrial shelving texture pass updates
5 Hours Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
5 Hours Ago
merge from main
5 Hours Ago
Set up inputs for new RRP compatible standard shader
6 Hours Ago
Missing rooftop objects
6 Hours Ago
part3
6 Hours Ago
Part2
6 Hours Ago
Apartment complex b fixes Split the roof into multiple objects
6 Hours Ago
setting up crossbow bowless vm prefab and anims
Today
merge from render_pipeline_testing
Today
remove unused uniform
Today
fix vfog density map not using configured shore distance falloff
Merge from viewmodel_early_disable_fix
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked
Today
refactored to ScopedOcean to setup fixture-scoped flat ocean
Today
Various fixes.
Today
Bunch of more inconsistency fixes.
Today
minimum setup required to run a test with ocean
Today
setting up crossbow bowless viewmodel prefab, rig and anims
Today
Merge from mfm2
Merge from viewmodel_early_disable_fix
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next Updated PlayerAnimation.controller: - Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
Today
Updating skinning for nomad hazmat
Today
attempt 2
Today
wip/test merge from main
Today
parts of /nature folder ok
Today
merge from main
Today
Updated FIrewood Holder Stack Prop to fix shading issue
Merge from PlayerRigUpdate2
Today
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
Today
Refactor and additional fix
Today
merge from droppeditem_improvements (compile fix)