reporust_rebootcancel

141,097 Commits over 4,383 Days - 1.34cph!

Just Now
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13 Minutes Ago
vendingmachine_ui_refresh -> main
15 Minutes Ago
main -> vendingmachine_ui_refresh
17 Minutes Ago
Add condiiton and slot support to fake inventory
50 Minutes Ago
Support skins on collapsed shop view
59 Minutes Ago
Check skin ID before allowing a purchase
1 Hour Ago
Fix a couple of bugs with cost skin id not being detected properly
1 Hour Ago
Added independent skin support to cost item (was only supported for selling item before)
3 Hours Ago
Merge from main Cannon.cs and PlayerModel.cs conflicted, auto merged
6 Hours Ago
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Today
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Today
Fixed remaining light fixture issues.
Added another female/light player seed
Today
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Today
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Today
Merge from main
Today
Fix submesh bypass per prefab being inverted
Today
Enable submesh batching on shipping container
Today
Only enable submesh batching on certain assets instead of every single one
Yesterday
Add `paste_auth` option to copy paste (default true) so admins are authed on every turret & door when pasting
Yesterday
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
Yesterday
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
Yesterday
Delete unused Combine() overload from MeshRendererData
Yesterday
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent - until we fix the LOD2 container wall having mismatched material order compared to the other lods
Yesterday
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
Yesterday
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
Yesterday
network++
Yesterday
Setup engineering bench filler/item visuals
Yesterday
Crypt building skin store page baseline
2 Days Ago
Add sell order skin support to the marketplace terminals in outpost
2 Days Ago
charm position tweaks
2 Days Ago
Fix all the compile errors
2 Days Ago
main -> vendingmachine_ui_refresh
2 Days Ago
TMP compile fix
2 Days Ago
merge from unity_6.3.11/new_inputsystem
2 Days Ago
Compile fix
2 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
2 Days Ago
More menu items stuff
2 Days Ago
Menu items cleanup
2 Days Ago
update textures for prototype upgrade
2 Days Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
2 Days Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
2 Days Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
2 Days Ago
Stripped out TMP sprites
2 Days Ago
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2 Days Ago
Stripped out TMP style sheet
2 Days Ago
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2 Days Ago
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2 Days Ago
Industrial Storage - WIP textures
2 Days Ago
merge from unity_6.3.11/new_inputsystem