reporust_rebootcancel

136,003 Commits over 4,324 Days - 1.31cph!

Just Now
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
11 Minutes Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
12 Minutes Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
12 Minutes Ago
Hull square and hull triangle socket name update
14 Minutes Ago
Fixed wallpaper placed on finished boat not toggling its batching component
21 Minutes Ago
Make it private so it works better with domain reload
1 Hour Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
1 Hour Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
2 Hours Ago
merge from hackweek_more_tests
2 Hours Ago
Updated wallpaper commands to work with player boats
2 Hours Ago
merge from /fixes
3 Hours Ago
More checks in WallpaperPlanner that needed Vehicle_Large
3 Hours Ago
Updated wallpaper inside sockets to include vehicle_large
3 Hours Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
3 Hours Ago
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4 Hours Ago
First pass on paintable rotation helper tool, with toggle to turn it off
4 Hours Ago
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
4 Hours Ago
merge from naval_update/io_boats
4 Hours Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
4 Hours Ago
merge from parent
4 Hours Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
4 Hours Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
4 Hours Ago
Reapply 143563 as editor test Regenerate testlist
4 Hours Ago
merge from main, stomp TestDeployable
5 Hours Ago
Leftover uncommitted code
5 Hours Ago
Merge from skin_access_improvements
5 Hours Ago
Fix compile error
5 Hours Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
5 Hours Ago
Manually merge recast logic with new code
6 Hours Ago
Merge from skin_access_improvements
6 Hours Ago
merge from main
6 Hours Ago
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
6 Hours Ago
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6 Hours Ago
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Try displaying data centre regions instead
Today
Meds Box Textures - push attempt nr 2
Today
Meds Box - updated colour scheme, icon, gibs, LODs
Today
Update rust native dll
Today
Fix bad merge
Merge from naval_update
Merge from naval_missions
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
Today
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
Today
Matrix display tweaks.
Today
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
Today
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Today
Merge from main
Today
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