141,837 Commits over 4,413 Days - 1.34cph!
Skin bundle update (rebuilt on Unity 6)
- Add broken item support to vending sell orders
- Add support to fake inventory as well
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
Fix typo that would cause scientists to not rotate properly towards their target
Handles cases in NPCNetowkring where SendNetworkUpdate could be sent multiple times a frame, make sure SendNetworkUpdate is only called once
Make 'sold out' look less ass
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
- Only play animations when adding to the existing orders list
- Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
Budget NPCNetworking with fsm, senses etc
Only send entity update when new state is different from old state in NPCNetworking
Cache agent from TryGetAgent
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
Cache isScientistNPC and sense component in rustNavMeshAgent enable
Add C# bindings for recast corridor
Merge from terrain_lowering_nms_large_cave
Enable terrain lowering on nuclear missile silo and large cave sewers
merge from main/workbench_upgrades
workbench upgrade soujnds
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
merge from automated_testing
Fixed automated test prefabs being shipped to the client bundles
Bugfix: rewrite fuzzy circular buffer to prevent gradual poisoning of the pool (hurt my brain)
Lost a bunch of perf(loses a bit to CircularBuffer in some tests, wins in others), but the spills are now minimal.
AllocDeallocST - Avg: 0.79ms, Created: 0 Spilled: 0
AllocDeallocMTShortLived - Avg: 4.03ms, Created: 22(0.07%) Spilled: 25(0.08%)
AllocDeallocMTLongLived - Avg: 3.84ms, Created: 0 Spilled: 0
AllocDeallocMPSC - Avg: 3.96ms, Created: 0 Spilled: 0
Tests: ran all unit and perf tests.
merge from deepsea_loot_balance
Rewrote the AI generated deep sea convar descriptions because holy yapping
Merge from weapon_refresh_salvaged_cleaver
merge from deepsea_loot_balance
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
Fixed deep sea sulfur ore fields respawning metal
First pass of a raiding test recorder
Added Salvaged Cleaver sounds
▉ ▇▆▉▌▆▆▊ ▍▋▅▅▋▅▌██▅ ▆▉▅▆▍▊▍▊▋▍ ▍▇▉▇▆▋▋▇▍▍▅▍▇ ▉▉█▍
merge from computer_station_IO
computer station only draws power from batteries when in use.
Merge from 3p_spectator_improvements
Fix fucked up local playermodel if respawning after having changed to third person view whilst the local player is dead
Vending name max limit = 32
Set character limit of 4 for all vending admin/purchase input boxes
fix workshop emission intensity getting/setting