reporust_rebootcancel

137,240 Commits over 4,352 Days - 1.31cph!

15 Minutes Ago
Populate radial menu for worn items. RPCs for toggling individual items. Individual worn item toggling now works.
18 Minutes Ago
LightGroupAtTime: keep track of renderers under RendererLODs to properly update instancing when emission changes
23 Minutes Ago
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33 Minutes Ago
Rustige Egg H - Updated icon
35 Minutes Ago
avoid NRE when enabling indirect instancing
38 Minutes Ago
Added support for optional vertex color tinting of the detail albedo on the standard shader
45 Minutes Ago
merge from hamster_water_wheel -> waterwheel_deployable
56 Minutes Ago
Tweaked UGC filtering panel toggle hitboxes
57 Minutes Ago
Copy paste tab: added paste options panel to set the different paste convar settings Added undo button
56 Minutes Ago
Tweaked item tab button hitboxes
58 Minutes Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
Furnace workshop effects controls
1 Hour Ago
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1 Hour Ago
Update(tests): add perf tests for serial and parallel UpdateSubscriptions Tests: ran it
1 Hour Ago
Updated storage box store page description
1 Hour Ago
remove redundant script, add EmissionToggle to bbq in deployable and workshop skinnable
2 Hours Ago
Rustige Egg H - Updated textures, updated model with LODs, updated icon (wip), general prefab setup
3 Hours Ago
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3 Hours Ago
Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
3 Hours Ago
Prepare refactor to have multiple navmeshes in same world * new namespace for all new nav stuff to avoid confusion with old * separate global methods * navmesh instance methods * C++ wrapper methods * path helper methods * geometry helper methods
3 Hours Ago
Added support for multi-draw mesh motion vectors within the indirect instancing system
3 Hours Ago
Initial work on a command list page so we can see all commands natively in game (convars etc)
4 Hours Ago
Prepare work on moving navmesh
4 Hours Ago
Fix odd history inputs + odd history loading
4 Hours Ago
Update(tests): added consistency test for BasePlayer.UpdateSubscriptions - fixed a bug with stepping players who's timestamp is not due yet - Refactored serial code slightly to keep the structure consistent Tests: ran unit test
4 Hours Ago
more folder cleanup
4 Hours Ago
tidied up charms folde a little, added new sequential steam ids
4 Hours Ago
Bugfix(tests): when setting up a dummy server, ensure heighmap is also initialized Needed to accomodate recent changes with tunnel net groups Tests: perf test for snapshot deps now runs
4 Hours Ago
Apartment lights - updated textures
4 Hours Ago
Prevented indirect instancing from ignoring motion vectors for a draw call when its world bounds was set to have a center of zero
5 Hours Ago
add packet ref, tweaked array pool size
5 Hours Ago
merge from new_console-ui/copypaste
5 Hours Ago
Last fixes and tweaks
5 Hours Ago
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5 Hours Ago
updated apartment light textures
5 Hours Ago
Ascending/descending sorting for the list view Hovering the line shows the thumbnail Styling and layout tweaks, fixes
5 Hours Ago
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6 Hours Ago
missing glass from kiosk F + set dressing
6 Hours Ago
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6 Hours Ago
Update rust native lib for all platforms to contains the new recast code
6 Hours Ago
Merge from main
Today
List and grid view mode toggle Sorting buttons Polish
Today
set dressing kiosk D
Today
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Today
Include VehicleLarge layer in growable entity sun raycast
Today
bulky sofa greybox
Today
Re populating skeleton skin bone array for frontier hazmat
Today
floorpaper icon, renaming, engine file
Today
set dressing rentable shop A