140,526 Commits over 4,383 Days - 1.34cph!
update apartment_complex_monument/prototype
Fix priority on apartment scene menu item
fixed normals on flame turret guidemesh
merge from main -> apartment_complex_monument
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Add mortar pitch display, refactor generic overlay to allow for appending prefabs
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
vendingmachine_ui_refresh -> main
WIP setting up dart board prefab
Second set of fixes - fake inventory compile errors
Compile fix - swap to using flags
vendingmachine_ui_refresh -> main
Clear hover over button fixes
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- Fix bugs with suggestions not being clickable
- More final polish
- Final style changes
- Added suggestions area in admin panel
Updated sprint anim (test)
Clean: removed FilterInvalidPlayers now that I've validated that all kicks were grouped at end
- cleaned up comments that pointed out kick locations
Tests: none, trivial change
industrial electric furnace
- added lods
- split glass and furnace
- updated item skin
- updated prefab
Bugfix: avoid NRE after kicking a player while iterating over a player cache
- consolidated all kicks in ServerUpdateParallel to end of the method
Tests: got kicked for terrain violations, no NRE
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
Potential fix for scientists not spawning on cargo
Fix minor typo in WhatUsesThis
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices
- added unit tests
Should help us maintain packed state of dependent arrays - will start converting current use cases next.
Tests: ran unit tests
merge from main -> fix_dynamic_occlusion_pausing
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
simplified encryption again
All remaining monument fixes.
Fixed a bunch of errors when baking and using the LOD baker tool
merge from playerboat_droppeditem_parent_fix
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
main -> vendingmachine_ui_refresh
range and accelerated visuals
LODs and material setup
prefabs replaced and updated.
Updated encryption strategy
removed sneaky anim event sfx from 3p sitting anims
exported unique firecracker 3p animations and linked to new holdtype anim controller
merge from pooltable_and_dartboard_models -> darts_minigame
init darts minigame branch
Added optional encryption to Rust Relay