reporust_rebootcancel

130,912 Commits over 4,232 Days - 1.29cph!

3 Minutes Ago
Make sure placement error is correct for the deep sea build fix
10 Minutes Ago
and added the texture too
10 Minutes Ago
added store icon for birthday candle hat
27 Minutes Ago
merge from deep_sea
28 Minutes Ago
Fixed being able to build in the deep sea when looking at an entity
37 Minutes Ago
setup worldmodel prefab for lr300 space gun
44 Minutes Ago
Removed deep sea hackable crate map marker
47 Minutes Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
47 Minutes Ago
50cal_animations -> naval_update
56 Minutes Ago
S2P all
1 Hour Ago
merge from boat_building
1 Hour Ago
50cal -> naval
1 Hour Ago
Added a ConVar for toggling the texture dynamic memory budget adjustments
1 Hour Ago
50cal_Animations -> naval_update
1 Hour Ago
50cal_animation -> naval_update
1 Hour Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
1 Hour Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
1 Hour Ago
Update all ship trigger parent shapes to match the ship
1 Hour Ago
Projector in stables_b now permanently on
1 Hour Ago
Merge from deploy_fixes_wip
1 Hour Ago
FX tweak to better faciliate adjacent wall.
1 Hour Ago
Try authority with higher yield state acceptance
1 Hour Ago
50cal_animations -> naval_update
1 Hour Ago
plugged gap in stairs_overhang_300x300_corner
1 Hour Ago
double 50Cal mounting sounds and shooting volume changes
1 Hour Ago
Bugfix: SpawnGroup now applies entitie's world<->navmesh transformations when picking a spawn point Tests: Spawned ghostship - all NPCs spawned, but not moving (likely my other experimental code borks it)
1 Hour Ago
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1 Hour Ago
All sizes (S - XXL) of seamless artist canvas added and functional. No LODs, gibs, or icons yet
1 Hour Ago
50cal_animations -> naval_update
2 Hours Ago
closed gaps at floor level on watch towers
2 Hours Ago
Up the updaterate since we are using serverside movement
2 Hours Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
2 Hours Ago
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2 Hours Ago
filler in gap quality 0 Launch site
2 Hours Ago
boat engine now uses more fuel per sec
2 Hours Ago
fixed wooden_building_c LOD1 roof not double sided
3 Hours Ago
Space LR300 - rebaked worldmodel with latest textures, adjusted emissive colour
3 Hours Ago
Update: DynamicNavMesh allows to exclude specific navmesh source roots - Ghostships register to be excluded, since they have their own baked navmesh - [editor-only] Added logic to exclude all roots from the client scene This CL also has some temp ghostship debug code (offsets navmesh to validate it) Tests: in water world spawned a GhostShip and enabled AI - only backed navmesh popped into existence. AI didn't spawn - need to investigate next
3 Hours Ago
small oilrig set dressing fixes
3 Hours Ago
merge from deep_sea
3 Hours Ago
Fixed repel forces blocking whitelisted boats inside the deep sea
3 Hours Ago
bunch of shadow proxies to fix light leaking in oilrig
3 Hours Ago
50cal_animations -> naval_update
3 Hours Ago
Diving tank repose
3 Hours Ago
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
3 Hours Ago
updated vm lr300 space anims
3 Hours Ago
naval_update -> 50cal_animations (2)
3 Hours Ago
naval_update -> 50cal_animations (merge issues)
3 Hours Ago
fixed stairs being ass at excavator smaller machine
3 Hours Ago
tweaks to rocks in WTP to avoid poking out of cliffs