reporust_rebootcancel

137,919 Commits over 4,352 Days - 1.32cph!

Just Now
Added door controller slots to the outside of the armored hatches
11 Minutes Ago
Expanded renderer bounds on the ladder hatch skinned meshes
50 Minutes Ago
Fixed pivot on Kiosk E decals
54 Minutes Ago
Decal work on Kiosk E
56 Minutes Ago
Backpack is always showing on the 7th slot Open folder button
1 Hour Ago
WIP on fishing changes - Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry) - Deepsea fishing has better results, low tier fish removed from the fishing loot pool
1 Hour Ago
(potentially) Fix signage pooling issues.
1 Hour Ago
Fix main menu manager start up error when running with main menu disabled.
1 Hour Ago
Merge from main
1 Hour Ago
Merge from tunnet_netgroup_fix/launch_site_hole_carve
2 Hours Ago
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
2 Hours Ago
Another partial fix for small hunting trophy
2 Hours Ago
partial fix for point/spot light biasing inconsistency with BiRP
3 Hours Ago
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3 Hours Ago
Loadout sorting, item count text and added empty item icon background for VirtualItemIcon
3 Hours Ago
Add toast error for looting in safe zones
3 Hours Ago
Fixed FlexVirtualScroll on disabled gameobjects
3 Hours Ago
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
3 Hours Ago
repro
4 Hours Ago
indirect_instancing.buffer_upload_mode NRE fix
4 Hours Ago
merge from main
4 Hours Ago
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4 Hours Ago
m16a2 viewmodel prefab scale edit and anims
4 Hours Ago
merged main -> rust_relay_server
4 Hours Ago
pre merge (resolved packet sending issue)
4 Hours Ago
kiosk b update
4 Hours Ago
fixed check for is in lake
4 Hours Ago
S2P both oil rigs
4 Hours Ago
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
4 Hours Ago
code clean up and refactor for better ocean/river/lake waterflow calculations
4 Hours Ago
lots more charm attachment points
5 Hours Ago
Loadout widgets show belt and wearables items
6 Hours Ago
merge from reapply_136367
6 Hours Ago
Kitchen Mod Set 1 update
Today
merge from new_console-ui
Today
merge from main
Today
merge from iocounter_resetvalue
Today
Auto clamp the counter reset value when typing in the input field
Today
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
Today
setting up m16a2 prefbabs
Today
merge from iocounter_resetvalue
Today
More IO counter code cleanup
Today
Phrases, fixed conflict in PressButton.cs
Today
Can now change the reset value of IO counters Cleaned up some old code
Various final fixes with console input and autocomplete fuckery
Today
Added salvaged axe, bunny costume and new egg to the skin viewer
Today
Updating female bunny costume prefab with burst cloth and correct mesh
Today
Industrial Auto Turret - Initial prefab setup, added blockout model and materials, added skin support for autoturret, manifest, localization
Today
Reapply 136367
Fix top level padding