reporust_rebootcancel

132,048 Commits over 4,262 Days - 1.29cph!

4 Minutes Ago
scientist_boat_work_queue -> main
4 Minutes Ago
Codegen
9 Minutes Ago
Hack to get around boat steering and gas pedal ref values in a work queue
34 Minutes Ago
Swap boat ai to run on instructions handled by a work queue rather than letting each boat handle itself
2 Hours Ago
Fixed deep sea dwellings changing position after a server restart - Disabled auto spawn and enabled saving on all islands SpawnGroups - We now trigger the SpawnGroup initial spawn when the deep sea is opening Also fixes ores and collectables respawning after a server restart S2P all islands
3 Hours Ago
merge from better_smoothing
3 Hours Ago
hooked smoothing up to brush hardness in the GUI re-mapping 0-1 values to sane internal values
3 Hours Ago
code support for SmoothMin and SmoothMax to allow per-modifier smoothing to be applied (using as a standin for brush hardness or smoothing)
5 Hours Ago
Gated a NPCSpawner log behind a convar (npcspawner.debug) Improved the log to be more useful
5 Hours Ago
Infrequently cache water factor check per in-range boat for PlayerBoatSounds, not every client Update()
5 Hours Ago
exported paintball gun world model rig and 3p anims
6 Hours Ago
Fixing skinning on m92 mag
6 Hours Ago
merge from main
6 Hours Ago
merge from cargo_cam_rotation_fix
6 Hours Ago
Simplify the way the cargo cameras get their rotation, it was stupid and only worked because the event always spawns cargo at the same initial rotation
6 Hours Ago
Merge from iconrender_texture_streaming_fix
6 Hours Ago
Add parameterless constructor to Grid<T> to make it compatible with reset static fields code gen.
6 Hours Ago
partyhat_worldmodel_fix -> main
6 Hours Ago
Merge from main
6 Hours Ago
Dropped Party Hats are no longer white. They are now the same as the colour when worn
6 Hours Ago
merge from naval_update
6 Hours Ago
merge from main
Today
Merge from standardwithdecal_shader_additional_maps
Today
Merge from main
Today
Added the initial implementation of inflated normal bias for hard shadows
Today
WIP, it's getting annoying to drag these changes across branches: - Move a good chunk of buoyancy into burst. - Add burst methods for filling buoyancy point data arrays. - Introduce methods for running buoyancy in a batch rather than on every component separately.
Today
Make terrain height and shore vector methods readonly to indicate that they're pure.
Today
Add indexer to pooled array, add extension for copying managed arrays into native arrays. (intended for smaller collections)
Today
Replace broadcast motion with a cached version (staggered update every 60f), reduces Client.Update from 4.5ms~ back to 1ms~ with 15 boats.
Today
exported latest paintball gun rig and anims
Today
Paintball Gun - prefab fixes, icon
Today
Profiling PlayerBoatSounds
notifications_indicator_fix_2 -> main
Formatting
Fix standard notifications not being included properly
Today
moved ice block to Deployed layer
Today
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
Today
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
Today
removed old movement/bullet blocker setup and other cleanup
Ensure indicator pops up in every circumstance (at least with bans)
- Simplify Notifications indiciator between saves - Add partial to GrowableHeatSource - Codegen
Today
stopped some unecessary cube marching enqueues when placed
boat_planner_icon_fix -> main
Fix the 'boat planner' icon having green shadows
Today
Added space station building skin video
main -> notifications_indicator_fix_2
Today
Cherrypick 139564
snapping_corner_nre_fix -> main
Today
merge from main
Today
merge from censoring