reporust_rebootcancel

140,158 Commits over 4,383 Days - 1.33cph!

1 Hour Ago
Better pressed colour!
1 Hour Ago
Added hover over colour changes to the fake inventory slots
1 Hour Ago
Fix draggins vs clicking detection on existing sell orders
1 Hour Ago
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
1 Hour Ago
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
3 Hours Ago
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
3 Hours Ago
Add styling when dragging sell orders
3 Hours Ago
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors
3 Hours Ago
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
4 Hours Ago
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
4 Hours Ago
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Add angle error phrase for when the mortar isn't placed on flatground
4 Hours Ago
Update mortar icon
4 Hours Ago
Update icon generator manifest
4 Hours Ago
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6 Hours Ago
merge from mortar_prototype
6 Hours Ago
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
6 Hours Ago
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
Today
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Today
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Today
Fix inconsistent mortar mounting on terrain
main -> vendingmachine_ui_refresh
Today
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
Today
merge from main
Today
industrial electric furnace - texture wip updates - adjusted materials
Today
Deleted old battering ram temp prefab (fixes manifest error logs)
Today
Implement surplus upgrade.
Today
Industrial Large Furnace - texture updates and added charcoal
Today
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Today
merge from mortar_prototype
Today
Fix compile error
merge from beard_setup
merge from parent
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
Today
This fixture was messed up and missing all mesh LODs
Today
Skinning pass for cocoknight armour
Today
More shadow light cleanup.
Today
merge mortar_prototype to main
Today
super wip bridge entry segment spawning, just testing high level approach and prefab setup
Today
Fix client predicted reloads not stopping on mortars
Today
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
Today
Removed Old Apartment Kitchen Folders
Dye collection syncs between head hair and faciar hair
Today
updated blendtree names
Today
adjusted wooden shutter collision
Today
Added walk footstep events
Today
Fix crash when shooting mortar :facepalm:
Fix compile error