130,461 Commits over 4,232 Days - 1.28cph!
added new rust birthday balloons to crate tools prefab
Cannon animation and viewmodel camera pass
Steering wheel material changes
Prefix name change on the steering wheel textures
Updated the guide mesh for the small engine and tweaked textures on the steering wheel
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merge from puzzlereset_command_improvements
merge from guide_materials_tweaks
merge from techtree_open_default_level
Merge from foliage_instancing_islands
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
Fixed icons overlapping when using a custom sorter with < 5 items
Merge from hackweek_boxsorting
Fixed missing power input arrow on storage adaptor
Fix food in a backpack dropped in the snow spoiling
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
Layer change on small ramp to work with projectiles
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
EntityParentSettings now runs when spawning an object via convar command
Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
Correct serialized terrain size on island prefabs
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
Fixed NRE when spawning VM's in deep sea after an hour of server uptime
Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)
Naval + Indirect Instancing smoke test
Also delete some duplicate textures
Removed some duplicated mailbox assets in sail folder and duplicate PropRenderer component
Fixed sail guide scale
Fixed sail orange deploy guide logic not working due to rotation issues and client/server issues
merge from naval_update/deep_sea
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area
- Fixed weird piloted by ai bug when loading PT Boat
- Lowered reload time from 15.3 to 15 seconds
merge from naval_update/deep_sea
Merge from main
Stomp cake.entity.prefab due to incompatible changes, will need to be redone on this branch
rhib_fixes -> naval_update
Swap drybox to use mailbox sounds
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- Setup better detailed colliders on the RHIB (fixed window and console etc)
Sails, engine and steering wheel rotation now snap to the cardinal directions of the boat blocks. R key 90 degree rotation increments applied on top, based on player & placement position.
This keeps sails, engines and steering wheel aligned with boat blocks.
Add support for Socket_Free to use target entity cardinal snapped rotation with R key rotation applied.
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
Various PT boat polish/lighting.
merge from naval_update/island_scenes