userBill Bcancel
branchrust_reboot/main/Submarinecancel

258 Commits over 61 Days - 0.18cph!

3 Years Ago
Remove debug print
3 Years Ago
Hooked up damage FX
3 Years Ago
Mostly just some renaming
3 Years Ago
Hooked up window water spray
3 Years Ago
Hooked up window film effect
3 Years Ago
Adjust water depth params
3 Years Ago
Now showing the diving bubble FX when the duo sub begins to dive underwater
3 Years Ago
Added support for the ambient bubble FX, shown when underwater. Refactoring some visuals code.
3 Years Ago
Duo sub cabin lights now working
3 Years Ago
Split out all the duo-sub-specific features into a SubmarineDuo subclass of BaseSubmarine
3 Years Ago
Fix filenames
3 Years Ago
Rename Submarine to BaseSubmarine
3 Years Ago
Reduce the spotlight's volumetrics if the player is in the sub, to improve their visibility out of the window
3 Years Ago
Removed the unused effect parameters from WaterOverlay. Not point in having things set in the inspector that don't have any effect.
3 Years Ago
Added ability for custom WaterOverlay settings to turn chromatic aberration on and off. Turned it off for in the subs - it made it particularly hard to read the dashboard gauges.
3 Years Ago
Increase submarine headlight range
3 Years Ago
Clearer headlight flag naming
3 Years Ago
Hooked up duo sub spotlight
3 Years Ago
Modified the depth gauge textures to divide the numbers by 10. No-one's diving to 450 metres.
3 Years Ago
Submarine speed edit
3 Years Ago
Implemented submarine depth gauge, some refactoring the other gauges
3 Years Ago
- Submarine fuel gauge works - Speedometer handles negative velocity
3 Years Ago
- Made submarine speedometer work. - Removed the hand for temp to make it look broken. - Modified numerals on the MPH gauge textures,changed it to be linear. - Submarine speed increase. - Renamed VehicleIsActive on BaseModularVehicle to match the new standard name (IsMovingOrOn)
3 Years Ago
Centre of mass adjustment edit
3 Years Ago
Adjusted player's hand position on sub steering wheel
3 Years Ago
Submarine steering wheel moves. Removed GetSteering method from BaseMountable as it wasn't used anywhere.
3 Years Ago
Trying a fix for null MobileMountable. Slower but more foolproof fix also written here but commented out
3 Years Ago
Increased push force again. Set fuel tank bool on duo sub.
3 Years Ago
Reduce push force by 25%
3 Years Ago
Comment out the WaterFactor debug print in SubmarineAudio
3 Years Ago
- Keep submarine level unless there's no-one mounted (allows driver to swap seats without it surfacing) - Protections on submarine fuel looting
3 Years Ago
Merge Main->Submarine
3 Years Ago
Moon pools for BillBTestMap
3 Years Ago
Increase submarine view distance (less fog)
3 Years Ago
Adjust mount positions for the subs to improve visibility as far as possible
3 Years Ago
Fix copy/paste decay bug
3 Years Ago
Added submarine decay, same as boats but with slightly longer times: - Indoors: No decay. - Outdoors: 240 minutes (rowboat = 180). - Deep water: 180 minutes (rowboat = 120).
3 Years Ago
Increase submarine throttle/max speed
3 Years Ago
Allow faster steering adjustments in the submarines
3 Years Ago
When mounting a sub, always fill the driver's seat first
3 Years Ago
- Fixed submarine physics behaving incorrectly (jittery, didn't maintain depth) if the submarine was spawned instead of pre-placed in the scene. The trouble was script execution order, specifically the submarine's tick happening after the buoyancy tick. - In solving this, moved the FixedUpdate tick on all mountables to use a single real FixedUpdate call from ServerMgr. Should improve performance (will test soon).
3 Years Ago
Added vehicle damage texturing to minicopter
3 Years Ago
Scrap heli mats get instancing for damage texturing
3 Years Ago
Fixed scrap heli damage texture, working now
3 Years Ago
Remove damage texture content from the scrap transport heli, since it was actually unused
3 Years Ago
Save on materials. Don't use a separate material anymore just to show full damage on gibs. Instead have the gibbable script apply the damage texture itself if it detects that a DamageRenderer is being used, reusing the shared material with instancing.
3 Years Ago
Fixed HAB not always showing damage texture correctly. Other minor damage tex edits.
3 Years Ago
Remove the "Cubicles" on Playground as a lot of them are missing prefabs and/or scripts
3 Years Ago
Fixing/improving some general issues with the vehicle damage texture systems.
3 Years Ago
Submarine gibs now show full damage on the damage texture