userBill Bcancel
branchrust_reboot/main/Workcartcancel

367 Commits over 212 Days - 0.07cph!

43 Days Ago
If the train is travelling in reverse and the rear wheels have already gone across to a new spline section, force the front wheels to "select" that track piece instead of letting the player choose left/right, which previously could snap the rear wheels to the wrong piece if the front wheels aren't across yet.
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43 Days Ago
Another fix
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43 Days Ago
Track selection fix
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43 Days Ago
Fix front track section selection bug
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44 Days Ago
Fix renderer settings
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44 Days Ago
Added WorkCart cover models to the main LOD script, removed the extra Renderer LOD scripts they had
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44 Days Ago
Clear the hazard flag properly at the time when we stop checking for hazards
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44 Days Ago
Fix light visuals getting set twice
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44 Days Ago
Comment only
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44 Days Ago
Fix WorkCart rear brake sparks playing on Awake
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44 Days Ago
Code review: Use a tick method that only runs while a train is moving, instead of using LateUpdate
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44 Days Ago
Increase the minimum threshold for train collision damage so the train definitely doesn't taking any damage when hitting barriers at low speed
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44 Days Ago
Fix train brake FX not showing when travelling in reverse and throttling forward
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44 Days Ago
Clean up brake and spark code on workcart, mainly so that we can use the spark FX for junction transitions as well
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44 Days Ago
Merge Main -> Workcart
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44 Days Ago
Merge Main->Workcart
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2 Months Ago
Improve dismount-inside-parenting-volume fix. Keeps the previous view angle rather than resetting to zero, so it works more like a normal dismount.
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2 Months Ago
Fix view angles being incorrect when dismounting inside a parenting volume. Fixes Work Cart dismount not always ending with the player facing forwards.
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2 Months Ago
Add train to test map
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2 Months Ago
Merge Main->WorkCart
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4 Months Ago
Be safer with the padding check (won't affect work cart as it has 0 padding anyway)
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4 Months Ago
Merge trigger exit fix -> Workcart
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4 Months Ago
Subtract continuous physics change since it didn't help
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4 Months Ago
Switch workcart from Discrete to Continuous Speculative
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4 Months Ago
Remove the extra trigger check at the end of the base player tick since it didn't help the issue
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4 Months Ago
Merge Main -> Workcart
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4 Months Ago
André's test fix, call ForceUpdateTriggers at the end of every player tick if the player is parented
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4 Months Ago
Disable clipping check on the work cart platform parenting trigger, just in case it's involved in people getting kicked off
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4 Months Ago
Merge Main > Workcart
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4 Months Ago
Merge Main -> Workcart
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4 Months Ago
Merge WorkcartExtra -> Workcart
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4 Months Ago
Merge Main -> Workcart
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4 Months Ago
- Fixed bad protobuf compilation (merge issue?) causing train throttle to show as zero for new clients who entered network range - Moved some throttle control methods
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4 Months Ago
Compile fix
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4 Months Ago
Requested: Increase hazard warning activation minimum speed. Now doesn't activate until the driver's train is travelling at 4.5m/s (was 2m/s), which is above the Low throttle setting speed
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4 Months Ago
Bail out if GetTotalPushingMass gets too recursive
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4 Months Ago
Cancel the ActualDeath invoke if the work cart is repaired
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4 Months Ago
If work cart travels very fast on listen server, the server side train sometimes collides with its client side self, causing massive damage. Stop hitting yourself.
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4 Months Ago
Early exit from SpawnGroup if there's no terrain (fixes NRE)
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4 Months Ago
Collider distance calculation fix
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4 Months Ago
Temporary engine slowdown from damage enabled and fully working. Shows infoon monitor + damage FX. Some other engine bug fixes.
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4 Months Ago
Disable the engine slowing for now until we have visuals on the client
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4 Months Ago
Work cart max speed is temporarily slowed drastically if the engine takes significant damage over a 10 second timespan. Slowed state lasts 10 seconds. No visuals on the client yet.
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4 Months Ago
Make sure the workcart.entity merge was clean
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4 Months Ago
Reduce work cart top speed and acceleration based on health, starting at 40% health and below.
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4 Months Ago
Train cabin warning system now also detects barricades. Barricades register with the track they're sitting on.
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4 Months Ago
Moved track splines on the four-way junction to the root level, fixing trains not being able to ent spawn there
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4 Months Ago
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4 Months Ago
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4 Months Ago
Added placeholder explosion effect to work cart destruction
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