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115 Commits over 31 Days - 0.15cph!

Just Now
WorkCart health and protection fix
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3 Minutes Ago
Add prevent_building area for workcart
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12 Minutes Ago
Set up workcart gibs, using placeholder gibs model
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27 Minutes Ago
Set up WorkCart damage protection values
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3 Hours Ago
Minor edits
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3 Hours Ago
Updated train track splines on modified track models
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3 Hours Ago
Fixed lookup-table spline length bug
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4 Hours Ago
Fix a worldspline editor update issue
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5 Hours Ago
Rewrite of train collision handling + changes to movement
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Yesterday
More workcart rail physics
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Yesterday
Merge Main>Workcart
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3 Days Ago
More WorkCart physics
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3 Days Ago
More Workcart physics work
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3 Days Ago
Tunnel scene minor edit
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3 Days Ago
Material name update
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3 Days Ago
Gravity and friction adjustment for workcart
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3 Days Ago
Adjust track spline height and workcart colliders so it naturally sits on the track at the exact same height as where the spline is guiding it
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6 Days Ago
Gravity edit
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6 Days Ago
Refactor of the spline system
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6 Days Ago
Fix spline curve calculate bug
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6 Days Ago
Turned Interpolate off for workcart rigidbody visuals. Instead of smoothing movement it seemed to actually add jitter in our case, maybe because of the manual MovePosition use?
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6 Days Ago
Move workcart in tunnels for easier quick testing
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6 Days Ago
Comment clarification only
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7 Days Ago
Adjust train engine power and drag
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7 Days Ago
Train now moves at correct speed on cubic hermite splines using a lookup table. Some slight jitter that I need to look into
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7 Days Ago
Working on a lookup table to allow a constant rate of movement along cubic splines. The simple "spline t * distance" system existing in PathInterpolator doesn't account for the shape of the spline, causing the train to slow on curves
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7 Days Ago
More physics work
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8 Days Ago
Where we're going, we don't need gravity
comment2 Comments
8 Days Ago
Don't add throttle forces if train is colliding
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8 Days Ago
Trying a new hybrid physical and spline-based train movement system
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8 Days Ago
Working on workcart collisions. Some issues, may need a new approach
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9 Days Ago
More collision work
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9 Days Ago
Initial work on handling train/rigidbody and particularly train/train collisions
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9 Days Ago
Override RealisticMass for all vehicles, making it match the rigidbody mass
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9 Days Ago
Allow setting throttle properly while train is still starting up
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10 Days Ago
Merge Main -> WorkCart
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10 Days Ago
Headlights code re-use
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13 Days Ago
Initial headlights implementation on WorkCart
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13 Days Ago
Don't show train health info when the player is mounted
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14 Days Ago
Allow for detecting the correct (closest) track spline when a single collider contains multiple train track splines
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14 Days Ago
Let the train engine run with no driver in the seat, but stop it automatically if they leave with the throttle set to zero (save fuel from idling)
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14 Days Ago
Collate train tracks in the train tunnels scene
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14 Days Ago
Don't care about tangent angle when joining track
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14 Days Ago
Stop LifeStory complaining and preventing spawn if there's no terrain topology in a scene
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14 Days Ago
Train track tangents now take transform scale into account
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14 Days Ago
Fix NRE in WorldSpline
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14 Days Ago
Added train track splines to all the train tunnel track pieces
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15 Days Ago
Add triggerparent area
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15 Days Ago
Train wheels rotate
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15 Days Ago
Test map edit, add test sedans on railway
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