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367 Commits over 212 Days - 0.07cph!

3 Years Ago
Train wheels rotate
3 Years Ago
Test map edit, add test sedans on railway
3 Years Ago
Improved train speed control
3 Years Ago
Going back to kinematic track movement
3 Years Ago
Trying something with velocity
3 Years Ago
Better train driving, still a bit bumpy but improving
3 Years Ago
Get the train driving on the track manually again, along with the snap-to-spline. Not working very well, will probably need to change how this is done
3 Years Ago
Merge Main -> WorkCart
3 Years Ago
Train track friction edit
3 Years Ago
Tuned PID values, removed wheel friction
3 Years Ago
Initial work on allowing real physics on the train while also keeping it on the track in normal conditions. Apply PID controller-style corrective forces
3 Years Ago
Correctly calculate the end of the rail line
3 Years Ago
Test map edit only
3 Years Ago
Instead of updating the move distance for the front and rear train wheels independently, calculate just the front wheels and calculate the rear wheel position based on the distance between front and rear. Makes sure the front and rear wheel distance stays correct
3 Years Ago
Fix next/prev track distance calculations
3 Years Ago
Call track position finder recursively, letting trains handle any case where they're looking more than one track piece ahead. Save relative track orientation for next/prev track sections.
3 Years Ago
Manifest
3 Years Ago
Protobuf rebuild
3 Years Ago
Merge Main -> Workcart
3 Years Ago
More movement work
3 Years Ago
Workcart movement progress
3 Years Ago
Fixing train movement bugs
3 Years Ago
Fixed workcart glitching out when moving in reverse onto a previous track section
3 Years Ago
Work cart now has basic driving movement, follows along the train track spline
3 Years Ago
Fixed world space calculation of spline points and tangents. All track sections now find their next/prev sections correctly
3 Years Ago
Refactoring, more track work
3 Years Ago
Assign train to tracks separate for front vs. rear wheels
3 Years Ago
Have the train detect the track section it's on
3 Years Ago
Train track collator now working correctly with any track orientation
3 Years Ago
New CollateTrainTracks script can run at world gen time to collate all train track segments in the scene into complete tracks. Still WIP as it's missing handling for rotated track pieces
3 Years Ago
Adjust mount point to new workcart seat position
3 Years Ago
Fix compile errors
3 Years Ago
Spline type option. Set all to "Train Track".
3 Years Ago
Bigger arrow vis
3 Years Ago
Set up accurate splines for all existing track pieces
3 Years Ago
Added custom tangent support to WorldSpline. Allow PathInterpolator to accept custom tangents. Allows for any curve without having to add more points
3 Years Ago
Added WorldSpline script with editor visuals on the curve (cubic hermite), using the existing PathInterpolator as a base.
3 Years Ago
Set up control levers to move. Improved throttle key controls.
3 Years Ago
Updated WorkCart prefab model to include the new control handles. Linked the model back directly on the prefab so it should auto-update in the future.
3 Years Ago
Make the WorkCart monitor more visible
3 Years Ago
WorkCart actually starts/stops engine, uses fuel. Monitor updates to show fuel amount.
3 Years Ago
Added fuel system, fuel interaction, and engine controller to Workcart. Network++
3 Years Ago
Test map edit, remove the modular cars
3 Years Ago
Remove unused Minicopter code
3 Years Ago
Convert minicopter to use my shared vehicle engine class as well, since it uses the same startup -> run -> stop engine states
3 Years Ago
Separate the engine start/run/stop code out of modular car so it can be reused for workcart
3 Years Ago
Merge Main -> Workcart
3 Years Ago
Dashboard monitor shows fuel status and throttle setting
3 Years Ago
More throttle work
3 Years Ago
Working on throttle