userBill Bcancel
branchrust_reboot/main/snowmobilecancel

378 Commits over 120 Days - 0.13cph!

2 Years Ago
Fixed Tomaha rear light not lighting up when braking. Removed unused VehicleLights script.
2 Years Ago
Fixed modular car camper module rear lights being always on, and fixed some modular car taillights not lighting up when braking.
2 Years Ago
Subtracted 69268 (accidentally deleted bone setup), and brought back the separate SMLights model. Updated VehicleLight settings.
2 Years Ago
Added support for VehicleLight to have a different renderer material index per renderer - needed for generic snowmobile. Updated all existing VehicleLights to the new serialized fields.
2 Years Ago
Get snowmobile vehicle light scripts automatically
2 Years Ago
VehicleLight script now support multiple renderers per script. Updated all VehicleLight users. Set up the generic snowmobile's new lights.
2 Years Ago
Consolidate LODs
2 Years Ago
Merge GMLights -> Snowmobile
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Minor edit
2 Years Ago
Bump anims triggered more often, especially at low speeds
2 Years Ago
Removed debug print
2 Years Ago
Higher threshold for bumping
2 Years Ago
At minimum strength, still weight the animation at at least 30%
2 Years Ago
Changed snowmobile bump animation to use layer opacity
2 Years Ago
Disable debug print
2 Years Ago
Average the bump anim velocity values a little - compare the two most recent with the previous two
2 Years Ago
Allow bumps to play a little more often
2 Years Ago
Fixed double bumps
2 Years Ago
New (better?) bump anim trigger code
2 Years Ago
Bug fixing
2 Years Ago
Scrap the recent velocity array, use a single value instead
2 Years Ago
Only bump on velocity reductions
2 Years Ago
Improved PlayReactionAnim parameter code
2 Years Ago
0 forwardReaction value by default
2 Years Ago
Start a new bump reaction if we're not already reacting, else just modify the parameters as it plays
2 Years Ago
New bump reaction animation code. Also changed sitReaction from a bool to a trigger.
2 Years Ago
Disabled the bump anim code again until the new system is set up.
2 Years Ago
Re-enabled bump animation, no improvements to the code yet.
2 Years Ago
Fixed snowmobile water sloshing sound when initially spawned outside of player range
2 Years Ago
Snowmobile engine audio now correctly takes the spin slip calculation into account. Enables more "Petur-style" RPM when attempting to climb hills etc.
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Updated RigidbodyInfo to work in the idiosyncratic PrefabAttribute way
2 Years Ago
Cleaned up ski suspension code duplication
2 Years Ago
Extra null check on GetIdealMountPoint
2 Years Ago
Fixed the snowy edges of ice lakes also being considered ice by modular cars and snowmobiles. On the other hand, icebergs (which are quite snowy on top) which were considered ice are now considered snow.
2 Years Ago
Minor tidy up
2 Years Ago
SnowmobileDriverSeat, set mounted animation speed back to 1
2 Years Ago
Merge animationtime_swapseat_fix -> Snowmobile
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Disable the animator when a snowmobile is off and not moving. Fixes the Tomaha suspension snapping to the wrong position when active updates stopped.
2 Years Ago
Removed debug print
2 Years Ago
Make sure one final forced update tick happens when update tick is stopped, even if the player is looking away
2 Years Ago
Fixed bugs with update ticks on ground vehicles. VehicleChassisVisuals was assuming that UpdateTick would always run.
2 Years Ago
Fixed 6cm side offset in snowmobile driver eye position
2 Years Ago
Changed snowmobile starting fuel from 20 to zero
2 Years Ago
Comment only
2 Years Ago
Simplified the ground material code - reusing existing TerrainConfig data.