userBill Bcancel
branchrust_reboot/main/snowmobilecancel

234 Commits over 61 Days - 0.16cph!

Today
Cherry picking the new SnowmobileMore branch to Snowmobile. I had accidentally committed these changes to Aux and subsequently converted them to a new branch.
3 Days Ago
Steering
3 Days Ago
Steering adjust
3 Days Ago
Porting some ideas from my physics branch
4 Days Ago
Changed behaviour when over steep terrain
4 Days Ago
Merge Main -> Snowmobile
4 Days Ago
Collider edit
4 Days Ago
Disable steer assist
4 Days Ago
Minor edit
4 Days Ago
Fixed instability at server physics tick rate
4 Days Ago
Smoothed out the air stability - more subtle
4 Days Ago
Snowmobiles try to keep to the same angle as the terrain when airbourne, as long as the slope is <= 45°
4 Days Ago
Adjusted wheels and suspension again, trying to improve stability
4 Days Ago
More snowmobile stuff
4 Days Ago
Snowmobile colliders
5 Days Ago
Added a GameTip for players trying to drive a snowmobile on unsupported terrain
5 Days Ago
Suspension visual settings (Tomaha)
5 Days Ago
Colliders
5 Days Ago
Tomaha colliders
5 Days Ago
Snowmobile suspension
5 Days Ago
In 67852 I hoped that Continuous Speculative collision would create incorrect behaviour in a good way (it tends to make things more "floaty", which could be good for a snowmobile). Sadly it created incorrect behaviour in a bad way (e.g. driving off the edge of the downward slope would push the snowmobile upward). Switching to Discrete, but we'll need to be wary of high speed collisions.
5 Days Ago
Wheelcollider position adjustments
5 Days Ago
Revert 67872 as well. Let's move it to a branch
5 Days Ago
Adjusted Tomaha wheel colliders again to match the subtracted commit
5 Days Ago
Subtracting 67867 as Tomaha rigging and animations were accidentally deleted
5 Days Ago
Fixed snowmobile temp wheel visual scaling (broken in 67865)
5 Days Ago
Tomaha ski wheel pos update
5 Days Ago
Improved snowmobile handling
6 Days Ago
When a snowmobile moves from a snowmobile-allowed surface to a not-snowmobile-allowed surface, increase the drag slowly instead of instantly. Helps with situations like driving on rocky snow (where the player is often switching to rock and back).
6 Days Ago
Use Continuous Speculative instead of Continuous Dynamic (or Discrete) on Snowmobiles. Hoping the floaty nature of Continuous Speculative will actually work to their advantage in this case.
6 Days Ago
Merge Main -> Snowmobile
6 Days Ago
Set up snowmobile passenger position and eye pos (for the other new pose)
6 Days Ago
Adjusted Tomaha passenger eye position to the new pose
11 Days Ago
Fix snowmobile IK pose
11 Days Ago
Reduce brakes
11 Days Ago
Improved snowmobile stability
11 Days Ago
Front ski suspension calculation even more better. No more clipping into the ground
11 Days Ago
Visual fix
11 Days Ago
Reduce snowmobile power, it was intense
11 Days Ago
Wheels animating correctly in the Tomaha treads
11 Days Ago
Improved tread suspension code
11 Days Ago
Tomaha rear suspension visuals
11 Days Ago
Manifest
11 Days Ago
Prefab DoPrepare
11 Days Ago
Fixed modular car suspension
11 Days Ago
Ski suspension faster updates
11 Days Ago
Finally got snowmobile ski suspension perfect, but broke modular car suspension
11 Days Ago
Switch driving pose for Alex (will break compilation for everyone else)
11 Days Ago
New prefab variant for Tomaha passenger seat
11 Days Ago
Bracket fix