branchrust_reboot/main/snowmobilecancel
378 Commits over 120 Days - 0.13cph!
Give modular cars some anti-roll back (they lost it due to snowmobile sim changes)
Snowmobiles: Only clip check the player's head, hopefully stop getting booted off for hitting rocks and stuff
Set up the generic snowmobile for increased ski suspension travel
Set up Tomaha dashboard lights + other snowmobile light setup
Allow mount interaction to proceed if the unmounted player is looking at another player that is mounted to the mountable
Adjusted snowmobile passenger mount pos back a little
- Fixed snowmobiles not controlling correctly when a passenger is mounted
- Stopped snowmobile passenger being able to access fuel storage
Steering and driving phsyics
Corrected system for ignoring roll when calculating ideal snowmobile angle in the air
Don't try to match terrain roll, only pitch
Entity.proto edit to better match what's on Aux (help with merging)
Disable "Play On Show" for snowmobile ski smoke ParticleSystemCull script
Added support for hard surface ground FX for wheels (make snowmobile FX wheely good)
Reduced max steer angle further at high speeds
Snowmobile suspension experiment. Significantly smoothes out the snowmobile's operation
Wheel and tread rotation now animating at the correct speeds (both snowmobiles)
Take max spin slip for visuals instead of min
Fixed mounted player clipping issues:
- Snowmobile entity bounds height increased to include the player's height.
- Added a new vehicle clipping mode that does a linecast instead of capsule cast, to stop players getting dismounted for hitting trees at speed etc due to their capsule vs. snowmobile size.
Added min speed option for ground FX
Oops, revert accidental Bootstrap.cs commit
Fixed Tomaha complaining about missing animation layer
Added mouse steer to snowmobiles for cinematics
Rigged up the new engine shake anim
Enabled head look on snowmobile driver and passenger
Switched Tomaha glass to a metal physic material to avoid þe olde glass decal problem
Fixed snowmobiles not loading correctly from save. Should fix Aux servers breaking on restart.
Rigged up the new snowmobile animations (except fuel gauge)
Merge Snowmobile_Meshchanges -> Snowmobile
Snowmobile smoothness/stability work
Cherry picking the new SnowmobileMore branch to Snowmobile. I had accidentally committed these changes to Aux and subsequently converted them to a new branch.
Porting some ideas from my physics branch
Changed behaviour when over steep terrain