33,291 Commits over 4,109 Days - 0.34cph!
Added syringe world prefab
Fixed compile error in AIObstacleMesh (sorry for the suffering I caused you Jenkins)
Polish pass on terrain textures and blend parameters, making the ground a bit more crisp.
Changed waterpipe shotgun world model & updates to prefab
Changed the way random number seeding works (can now request per-position seeds in a nice way)
Changed camera clear flags back to solid color now that we're no longer using any of the tree creator shaders
Added placeholder bushes to all forest types
Deleted old bush and tree art
Time of Day update to 2.3.0
added "shotgun" / "smg" to the devplayer script. Fixed up some errors on the mecanim player conroller.
Made AtmosBlend update wind smoothly again; possible thanks to unity tree wind fix
Temporarily removed that unused third overlay from PVT shaders; will add back if applicable
Added el cheap-o parallax mapping to all terrain PVT shaders; using subtle offset as default
Reverted procedural small; checked in by accident
made the 3rd person bolt rifle animations smoother. (ie. removed the twitching of the player's shoulders when he jogged)
smoothed the jog/run movement for a bunch of the 3rd person animations
added proper sound effects for the hunting bow
Fixed ambient light not updating
Made fog directional (test)
Garry told me I can probably delete this
Updated autospawn prefab layers
Added check for a minimum distance from other monuments when placing a monument
Enabled decor parameter processing on monuments
Protocol++ (network + save)
▋▍▄▌ ▊▊▊▋▄▍▄▊ ▄▄▅▍▇ ▇█▍▉█▊▄.
tone down the idle animations for the weapons that have iron sighting. Made sure the iron sights were pointing at center of screen.
smoketower blockin fbx plus prefab and temp materials
Fixed mysteriously missing shader assignments.
3rd person medical syringe animations
Small fix for that menu terrain that turned red.
improved some of the 3rd person medical syringe animations; added med syringe layers to the mecanim state
Hiding AtmosphericBlend calls from server build
Changed default render mode to new Deferred (this is gonna be shitty for a while)
Fixed tree missing shaders
Fixed more broken materials
Added "tools/Find Broken Materials"
Fixed compile error in AtmosphericBlend.cs
Only auto-update texture import resolution for assets in the Assets/Content folder
Some texture import resolution auto-updates
Updated image effect standard assets
tweaked bow ironsight ( zooms in less & stays focused on target after firing)
Generate terrain normal+height to disk, instead of at compile time
added new stone hatchet VM,WM and textures ready for prefab update
Dedicated server - always try to load the last save
Fixed wm prefabs for salvaged tools (as they'd somehow broken again)
Time of Day update to 2.3.0 RC2
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode
Added muzzle to thompson worldmodel
Fixed weapon items not all having the right effectPrefab set
Removing debug output from ItemAction_Metabolism
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
implemented new stone hatchet & updated anims/prefabs/materials