33,167 Commits over 4,109 Days - 0.34cph!
Nuked GC allocs in PostEffectsBase and ImageEffectComposite
ai.move is false by default in the editor
Fixed blueprint icon sometimes being incorrect in loot UI
Small AI tweaks at Military Tunnels.
Fixed missing billboard on oak_e
Minor ai balance tweak for Military Tunnel.
Disabled graphics jobs on staging for side by side comparison with release
Fixed impostor sometimes sticking around after tree is killed
Disabled shadows on military tunnel clone vat point lights
Fixed uneven camera movement due to Unity's rigidbody interpolation
Added LightLOD to all shadow casting lights in military tunnels
Scene2prefab military tunnels
Added LightLOD to all shadow casting lights in powerplant
Scene2prefab powerplant
Added LightLOD to all shadow casting lights in trainyard
Scene2prefab trainyard
Added LightLOD to all shadow casting lights in launch_site
Scene2prefab launch_site
Added LightLOD to all shadow casting lights in water_treatment_plant
Scene2prefab water_treatment_plant
Added LightLOD to all shadow casting lights in airfield
Scene2prefab airfield
Added LightLOD to all shadow casting lights in bunker_rooms_dressing
Scene2prefab bunker_rooms_dressing
Added LightLOD to all shadow casting lights in radtown_small_3
Scene2prefab radtown_small_3
Disabled impostor shadows; fix for fps issues when near gunfire, campfire, torch, etc
Moved impostor rendering to command buffers
Optimized and restored impostor shadows for primary light
Updated Sky Dome prefab
Fixed sqrt related warning in foliage billboard shader
Fixed impostor shadows not showing on all cascades
Disabled impostor shadows for now; needs single-pass cascade fix
Re-enabled impostor shadows + couple of small tweaks
Fixed impostors NRE on unsupported platforms
Fixed NRE properly this time
Fixed NRE in ReactiveAimsAtTarget.
Merge from unity_2018.2.7
Subtracting
28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
Fixed billboard shader on Metal
Probex ortho basis for Metal (still needs work)
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
greatly reduced corn and pumpkin fruiting life length
Added Vertex Lighting toggle to Particles/Additive (Soft) shader
garage door no longer blocks placing triangle floor
Updated probex with fallback multi-pass for GS-less APIs
Added probex support for macOS/Metal
metal shopfront exploit fix
Garage door easier to open/close when placed near ladder hatch
Updated output path in protobuf generate scripts
Merge from entity_parenting