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1,079 Commits over 1,095 Days - 0.04cph!

6 Years Ago
Revert test + allow building a client with dev flag but no steam.
6 Years Ago
Testing
6 Years Ago
Testing game mode supports adding bots. Removed some debug prints.
6 Years Ago
Comment only
6 Years Ago
Fixing building info text not quite updating properly
6 Years Ago
Simplified some interfaces. Making an ICharacter interface was a mistake: If you want an ICharacter, you just want a Character anyway, or a more specific interface. But getting rid of ICharacter, some other interfaces have also be removed, since some only existed to prevent ambiguous references when two sub-interfaces wanted the same parameter.
6 Years Ago
Remove placeholder "players alive" from spectate UI
6 Years Ago
Fixed spectating not working nicely with game modes anymore
6 Years Ago
Removed unused method that nevertheless liked to throw NREs
6 Years Ago
Prevent driving and exiting vehicles during the round ending screen
6 Years Ago
Unload materials correctly
6 Years Ago
Save some processing
6 Years Ago
Don't really need the compass text
6 Years Ago
Merge in compass UI
6 Years Ago
Fix errors when second player connects. AddClientNetworkUser needs to be called before OnClientInitialize
6 Years Ago
Fix the build
6 Years Ago
Fix the build
6 Years Ago
Players labels now based on the more generic IsAlly instead of just on gang affiliation
6 Years Ago
Close any open doors at end of round
6 Years Ago
Fix timer value
6 Years Ago
Fix missing NPC interactable assignment that was stopping NPCs from working
6 Years Ago
Changed interaction trace back to radius 0, causing it to use the raycast again instead of spherecast. This fixes some doors returning the building they're in as the interactable, missing the door interactable and making it unopenable.
6 Years Ago
Reinstating changes that didn't come through the verge, due to the revert in #5243
6 Years Ago
6 Years Ago
Merging in my building loading branch. Significantly improves level loading times on average.
6 Years Ago
Latency values that actually work
6 Years Ago
Latency show fix?
6 Years Ago
Scrolling stuff
6 Years Ago
Remove scoreboard from main menu again
6 Years Ago
More scoreboard stuff. Let payer keep moving etc while scoreboard is showing
6 Years Ago
Scoreboard in menu
6 Years Ago
Gang UI views showing new gang icons correctly
6 Years Ago
A UI merge has gone bad somewhere at. Removed some stuff that shouldn't been removed already - fixes the missing script warnings
6 Years Ago
Fix scoreboard sizing bug due to Destroy's one-drame delay
6 Years Ago
Scoreboard optional fake data generator
6 Years Ago
Better scoreboard sorting
6 Years Ago
Scoreboard sorts entries per group
6 Years Ago
Fix stats clearing when a user reconnects within a round
6 Years Ago
Scoreboard branch merge into Main
6 Years Ago
Remove item pickups and ragdoll corpses at end of game rounds
6 Years Ago
Sign edit etc
6 Years Ago
Gang icons show on the map, instead of the old pixel art ones. Also removed a whole lot of unused gang stuff - the create gang screen, the emblem editor, the multiple gang buildings and signs (they were all actually the same building/sign anyway). Gangs are now defined in ScriptableObjects with pre-defined icons etc. Less data needs to be serialized since none of it's custom per game.
6 Years Ago
Line endings change only
6 Years Ago
New gang icons
6 Years Ago
Fixes, and dropping a carryable now automatically selects whatever's in your current belt slot as well
6 Years Ago
Minor fix++
6 Years Ago
Minor fix
6 Years Ago
AI edit, now looks properly for allies.
6 Years Ago
Map shows teammates
6 Years Ago
Fix error on quit in editor