userBriancancel

697 Commits over 730 Days - 0.04cph!

1 Year Ago
wind vector can be changed over time
1 Year Ago
increase shadow curve range
1 Year Ago
add controls for cloud shadowing amount
1 Year Ago
merge from macos-water-fixes
1 Year Ago
merge from findactivewaterbodies_optim
1 Year Ago
fix server compile
1 Year Ago
more sun configurableness
1 Year Ago
sun glow modulation texture, configurable mesh vs glow intensities
1 Year Ago
optimize FindActiveWaterBodies()
1 Year Ago
fix water rendering issues on macOS
1 Year Ago
tube lights wip implementation
1 Year Ago
atmosphere height falloff
1 Year Ago
apply biome fog to cloud layer
1 Year Ago
add biome fog ambient saturation mult to weather presets
1 Year Ago
cache the terrain map preprocessing
1 Year Ago
fix missing cloud layer, also respect weather overrides from editor when live editing
1 Year Ago
add back relief mapping stuff that was accidentally reverted in prior merges
1 Year Ago
fix submarine underwater fog (WaterWindow)
1 Year Ago
preprocess terrain maps, per weather distance curve
1 Year Ago
vclouds atmospheric occlusion in reflection probe as well
1 Year Ago
add shore distance falloff control for biome fogs
1 Year Ago
add more parameters to control biome fog lighting
1 Year Ago
fix missing billboard clouds if vclouds are initially off
1 Year Ago
1 Year Ago
wind shear animation, fix shadow map when vclouds off
1 Year Ago
1 Year Ago
merge from main
1 Year Ago
fix missing shore vector texture in ocean vface calc
1 Year Ago
fix layer compositing
1 Year Ago
put mie scattering in remaining far field
1 Year Ago
fog light color includes ray color
1 Year Ago
1 Year Ago
further adjustment
1 Year Ago
1 Year Ago
cloud/atmosphere/fog interactions, shadows on biome fog
1 Year Ago
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
1 Year Ago
merge from vclouds
1 Year Ago
performance tweaks, block sun by clouds in reflection probe
1 Year Ago
projection madness
1 Year Ago
fix reversed noise channel order
1 Year Ago
merge from main
1 Year Ago
revert accidental change
1 Year Ago
- randomize weather noise offsets for variety - respect render scale/dlss scaling - sun and ambient improvements
1 Year Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
1 Year Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
1 Year Ago
add way to override weather profile with live editing support