userBriancancel

697 Commits over 730 Days - 0.04cph!

2 Days Ago
merge from render_pipeline_testing
2 Days Ago
avoid atmosphere volume NRE
2 Days Ago
merge from render_pipeline_testing
2 Days Ago
fix missing underwater color grading in RRP
4 Days Ago
merge from render_pipeline_testing
4 Days Ago
set up proper renderer data for stone sculpture painting scene
4 Days Ago
merge from render_pipeline_testing
4 Days Ago
merge from main
4 Days Ago
fix atmosphere fog not working if game was launched with RRP enabled
5 Days Ago
merge from render_pipeline_testing
5 Days Ago
merge from main
5 Days Ago
fix player eyes in player preview applying fog from the main camera render in RRP
5 Days Ago
merge from render_pipeline_testing
5 Days Ago
work around weird skinviewer viewmodel errors
6 Days Ago
merge from render_pipeline_testing
6 Days Ago
Fix black paintballs in third person in RRP
10 Days Ago
respect water layer toggle in RRP
10 Days Ago
merge from render_pipeline_testing
10 Days Ago
fix underwater bubbles not working in RRP
10 Days Ago
merge from render_pipeline_testing
10 Days Ago
fix regression with water drop shader refraction in BRP
11 Days Ago
add admin convar to scale density of global atmophere fog
11 Days Ago
fix saturation difference in RRP due to incorrectly placed sharpen filter
18 Days Ago
merge from render_pipeline_testing
18 Days Ago
fix RRP having been force default enabled
18 Days Ago
merge from render_pipeline_testing (various fixes)
18 Days Ago
don't do RRP motion blur outside play mode or in non-game view
18 Days Ago
fix water caustics and contact shadows not working with deferred+ in RRP
18 Days Ago
fix broken frosted glass
19 Days Ago
fix glass AR refraction blurring being screen resolution dependent
20 Days Ago
merge from render_pipeline_testing
20 Days Ago
client guard
20 Days Ago
support for WaterWIndow in RRP, fixes no underwater fog when looking out submarine windows, etc
20 Days Ago
merge from main
20 Days Ago
fix glass portion of glass ak always rendering on top of rivers (with a caveat that may also need fixing)
23 Days Ago
merge from render_pipeline_testing
23 Days Ago
oops client guard
23 Days Ago
merge from render_pipeline_testing
23 Days Ago
fix black player eyes in BRP in bandit camp (leaking spatial env volume shader props between cams), add pass to clear env volume shader props in RRP as well
26 Days Ago
give this a try cause why not
30 Days Ago
glass AK: - Use a mip-filtered refraction texture with specular shimmer/firefly reduction for better looking blurry refraction - Some shader simplification, remove unncessary alpha blending and emission map - Remove unnecessary "depth prime" viewmodel pass - Fix inconsistencies with viewmodel renderer shader passes between BRP and RRP
30 Days Ago
merge from render_pipeline_testing
30 Days Ago
fix brp error spam on low water quality
46 Days Ago
fix func call typo
47 Days Ago
fix stupid auto inserted using
47 Days Ago
merge from main
47 Days Ago
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen) - avoid redundant localToWorld calculation in the same frame for each deferred decal
48 Days Ago
merge from main
51 Days Ago
fix NREs in screenshot.takescreenshot/takehiresscreenshot
53 Days Ago
create mip-filtered refraction texture before transparent geometry pass