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563 Commits over 577 Days - 0.04cph!

1 Year Ago
also bake spec/gloss map
1 Year Ago
normal map fixes, dilation fixes
1 Year Ago
clear prefab when switching input type, clear material list before switching mesh
1 Year Ago
support selecting prefab with auto fill of lod0+lod3 meshes and materials
1 Year Ago
further normal map progress, output directory saving
1 Year Ago
progress on baking normal map/smoothness
1 Year Ago
don't render ocean if no ocean in scene
1 Year Ago
factor ray set back into configured ray distance, don't dilate alpha
1 Year Ago
fixes, unwrap source mesh UVs
1 Year Ago
merge from main
1 Year Ago
add border dilation
1 Year Ago
copy more source mesh vertex columns, add saving of baked texture
1 Year Ago
submesh/multiple material support
1 Year Ago
initial lod baking tool
1 Year Ago
remove/disable unused stuff
1 Year Ago
merge from main
1 Year Ago
reset weather update sequences when enabling clouds
1 Year Ago
fix terrain paint layer shader error
1 Year Ago
merge from main
1 Year Ago
more changes
1 Year Ago
merge from more-terrainblend-support
1 Year Ago
make ambient configurable again, add ambient saturation param, add weather profile lighting overrides
1 Year Ago
revert cirrus ms
1 Year Ago
merge from main
1 Year Ago
adjustments, fix server compile errors
1 Year Ago
default config updates, slight clean up
1 Year Ago
fix BicubicFetch for non-square textures
1 Year Ago
resolution scaling with quality level, tweak quality level step counts
1 Year Ago
fix cirrus fog, try to improve weather transition lerping
1 Year Ago
Add terrain blend layer to standard 4-way and packed mask blend, reduce terrain sampler slot usage
1 Year Ago
adjustments, clean up
1 Year Ago
horizon angle fog
1 Year Ago
fog adjustment, remove commented out stuff
1 Year Ago
fixed tiling of weather map
1 Year Ago
merge from main
1 Year Ago
fix cloud shadow map with new ground radius
1 Year Ago
missed this
1 Year Ago
add some configs
1 Year Ago
remove unused textures, fix moon lighting transition
1 Year Ago
use configured step count again
1 Year Ago
add back option/convar removed during merge
1 Year Ago
render actual shadow map for cloud on world shadows, better weather noise, decompress detail noise (artifacts are too noticeable with compression, need to look into further)
1 Year Ago
merge from main
1 Year Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
1 Year Ago
merge from main
1 Year Ago
- put ranges on noise gen params - add ground albedo parameter - test different way of combining noises for weather
1 Year Ago
fix uv2
1 Year Ago
support uv2 for emission and detail layer on Rust/Standard
1 Year Ago
saving work
1 Year Ago
merge from main