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563 Commits over 577 Days - 0.04cph!

1 Year Ago
restore changes
1 Year Ago
merge from jungle_update
1 Year Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
1 Year Ago
revert underwater effects merge to figure out server issue
1 Year Ago
merge from underwater-effects
1 Year Ago
- color space fixup - fix water line lighting, have color+reflection match the water surface - remove old stuff
1 Year Ago
lerp according to cam velocity, add refraction to river surface
1 Year Ago
merge from jungle
1 Year Ago
don't lerp underwater params if we started outside of water or on first initialization
1 Year Ago
merge from jungle_update
1 Year Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
1 Year Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
1 Year Ago
set up lake interior meshes + interior shader variant for lakes
1 Year Ago
use clip offset for rivers/lakes like ocean
1 Year Ago
fix river interior caps, inflate bounds more
1 Year Ago
underwater mask overlap between river and ocean handled correctly
1 Year Ago
progress on underwater effects using new way with underwater volume meshes
1 Year Ago
further underwater progress
1 Year Ago
merge from main
1 Year Ago
fix issue when reloading script in editor, remove old component properties
1 Year Ago
add biome overrides for river normal strength, also share biome weight fetching code
1 Year Ago
water mask culling progress
1 Year Ago
fix compute shader error
1 Year Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
1 Year Ago
merge from main
1 Year Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
fix rasterization of manually double-sided LOD3s
1 Year Ago
atmosphere experimentation
1 Year Ago
alpha dilation in empty uv space, clamp wrapping on output textures
1 Year Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
1 Year Ago
fix decals RTs when 0 decals
1 Year Ago
auto-set file prefix from prefab name
1 Year Ago
account for alpha tested overlays
1 Year Ago
subsurface, more shader params, and experimenting with reflective glow
1 Year Ago
eye shader beginnings (parallax iris and two layer specular)
1 Year Ago
merge from main
1 Year Ago
performance improvements
1 Year Ago
clean up decal mesh collider
1 Year Ago
remove debug tex saving
1 Year Ago
mesh decal support in working order
1 Year Ago
wip mesh decal support
1 Year Ago
add file prefix and ray setback settings, ui cleanup
1 Year Ago
fix indices > 16 bits, allow null materials (omits submesh)
1 Year Ago
opaque bg except for missed rays
1 Year Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
1 Year Ago
merge from ase-camdepth-fix
1 Year Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates
1 Year Ago
merge from main