userBriancancel
branchrust_reboot/main/render_pipeline_testingcancel

178 Commits over 274 Days - 0.03cph!

3 Hours Ago
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
Today
fix missing HSVRemap from DefaultVolumeProfile
Today
compile fix
Today
fix stutter in underwater color grading transition
Today
keep rendering water in underwater labs since the moonpool is there
4 Days Ago
Implement color grading curves in RRP, fixes deep sea color grading difference between BRP and RRP
4 Days Ago
compile fix
5 Days Ago
don't render water or volumetric clouds when underground
5 Days Ago
disable cloud reprojection when rendering workshop icons/images
5 Days Ago
force update water reflection probe when dragging time slider in workshop editor
8 Days Ago
merge from main
8 Days Ago
fix atmosphere volume NREs for reals
11 Days Ago
avoid atmosphere volume NRE
11 Days Ago
fix missing underwater color grading in RRP
13 Days Ago
set up proper renderer data for stone sculpture painting scene
13 Days Ago
merge from main
13 Days Ago
fix atmosphere fog not working if game was launched with RRP enabled
14 Days Ago
merge from main
14 Days Ago
fix player eyes in player preview applying fog from the main camera render in RRP
14 Days Ago
work around weird skinviewer viewmodel errors
14 Days Ago
Fix black paintballs in third person in RRP
19 Days Ago
respect water layer toggle in RRP
19 Days Ago
fix underwater bubbles not working in RRP
19 Days Ago
fix regression with water drop shader refraction in BRP
20 Days Ago
add admin convar to scale density of global atmophere fog
20 Days Ago
fix saturation difference in RRP due to incorrectly placed sharpen filter
27 Days Ago
fix RRP having been force default enabled
27 Days Ago
don't do RRP motion blur outside play mode or in non-game view
27 Days Ago
fix water caustics and contact shadows not working with deferred+ in RRP
27 Days Ago
fix broken frosted glass
29 Days Ago
client guard
29 Days Ago
support for WaterWIndow in RRP, fixes no underwater fog when looking out submarine windows, etc
29 Days Ago
merge from main
32 Days Ago
oops client guard
32 Days Ago
fix black player eyes in BRP in bandit camp (leaking spatial env volume shader props between cams), add pass to clear env volume shader props in RRP as well
35 Days Ago
give this a try cause why not
39 Days Ago
fix brp error spam on low water quality
55 Days Ago
fix func call typo
56 Days Ago
fix stupid auto inserted using
56 Days Ago
merge from main
57 Days Ago
merge from main
2 Months Ago
create mip-filtered refraction texture before transparent geometry pass
3 Months Ago
fix string alloc in VolumetricFogShadowPreProcessPass
3 Months Ago
use new RRP/BRP grab pass subshaders for player pixelation
3 Months Ago
get Standard Refraction working in RRP
3 Months Ago
fix fog not working switching back to BRP with RRP initially enabled
3 Months Ago
RRP: fix DoF not working in workshop scene if DoF was disabled in graphics settings
3 Months Ago
fix clouds not rendering when switching back to BRP
3 Months Ago
fix WaterCamera error spam when swiching to BRP with RRP initially enabled
3 Months Ago
fix binocular effect error spam in main menu