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branchrust_reboot/main/render_pipeline_testingcancel

77 Commits over 151 Days - 0.02cph!

5 Days Ago
scene fix
5 Days Ago
finalize RRP underwater post processing
9 Days Ago
fix missing shader parameter used by post process effects
10 Days Ago
underwater post effect initial
12 Days Ago
remove debug print in WaterRendererFeature
12 Days Ago
organize deploy guide renderer feature code, fix LocalKeyword error when first bringing out a deploy guide
13 Days Ago
the big sync
14 Days Ago
fix player_model changes stomped in merge
14 Days Ago
merge from main
15 Days Ago
- implement refraction pass after regular transparents - implement RenderPipelineSwitchNode and RenderPipelineCondition behaviours to toggle game objects depending on active render pipeline - get player censorship working in RRP and keep it working in BiRP thru the new behaviors above
19 Days Ago
add RustForwardOpaque lightmode to opaque geometry pass
19 Days Ago
RRP deploy guides
24 Days Ago
6.3 fix
24 Days Ago
RRP viewmodel camera
52 Days Ago
merge from main
54 Days Ago
fix vclouds not showing up in water reflections in BiRP
55 Days Ago
merge from main
55 Days Ago
work around issues causing fog to be incorrect/denser than it should
59 Days Ago
remove unused uniform
59 Days Ago
fix vfog density map not using configured shore distance falloff
2 Months Ago
handle another case
2 Months Ago
fix sky compositing regression
2 Months Ago
fix error spam and water going invisible from water body mesh being null
2 Months Ago
don't overly downsample shadow map for vfog
2 Months Ago
fix name collision in maintaining backwards compat
2 Months Ago
get RRP running on unity 6
2 Months Ago
oops
2 Months Ago
probable fix for flickering fog
2 Months Ago
qa island thing
2 Months Ago
fixes, add missing components to some scenes
2 Months Ago
fix watercamera rrp unity 6
2 Months Ago
merge from unity6_compat
2 Months Ago
another fix
2 Months Ago
further
2 Months Ago
bunch of client preproc guards
2 Months Ago
merge from main
2 Months Ago
ignore .DS_Store in Rust.RenderPipeline git repo
2 Months Ago
update player_preview prefab
2 Months Ago
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
2 Months Ago
partial fix for point/spot light biasing inconsistency with BiRP
2 Months Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
2 Months Ago
reapply WaterCamera change in RRP
2 Months Ago
merge from main
2 Months Ago
fix missing shader referene
2 Months Ago
restore
2 Months Ago
merge from main
2 Months Ago
explicitly set render targets in GeometryPass, z buffer was missing from forward opaques
2 Months Ago
set up special render pipeline for player preview camera, instead of using default which renders too much stuff we don't need
2 Months Ago
subsurface birp wrap
3 Months Ago
work around RT size mismatch in BiRP water wrapper