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136 Commits over 212 Days - 0.03cph!

11 Days Ago
fix string alloc in VolumetricFogShadowPreProcessPass
13 Days Ago
use new RRP/BRP grab pass subshaders for player pixelation
31 Days Ago
get Standard Refraction working in RRP
31 Days Ago
fix fog not working switching back to BRP with RRP initially enabled
31 Days Ago
RRP: fix DoF not working in workshop scene if DoF was disabled in graphics settings
31 Days Ago
fix clouds not rendering when switching back to BRP
31 Days Ago
fix WaterCamera error spam when swiching to BRP with RRP initially enabled
31 Days Ago
fix binocular effect error spam in main menu
33 Days Ago
fix disco ball in RRP, do forward+ lighting in fragForwardBase
33 Days Ago
line endings
34 Days Ago
RRP ReflectionProbeEx + vclouds rendering into it
38 Days Ago
missing client guard
38 Days Ago
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
38 Days Ago
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP
39 Days Ago
delete old file
39 Days Ago
get binocular effect working in RRP
39 Days Ago
compile fix 2
39 Days Ago
fix contact shadows server compile
39 Days Ago
merge from main
39 Days Ago
temp
39 Days Ago
add some additional RRP client-only guards
40 Days Ago
client-only guard AtmosphereVolumeDrawPass
41 Days Ago
implement atmopshere volumes (bandit camp fog) in RRP
41 Days Ago
fix AnimalFur shader missing g-buffer stencil write
46 Days Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
46 Days Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
48 Days Ago
fix shader bug causing GPU crash (RRP)
50 Days Ago
update SetRenderFunc calls
51 Days Ago
RRP contact shadows fixes
51 Days Ago
oops
51 Days Ago
add debug layer for contact shadows
51 Days Ago
set up RRP renderer datas for skinviewer cameras
52 Days Ago
bring skinviewer viewmodel rendering changes to RRP
53 Days Ago
temp fix
53 Days Ago
merge from main
53 Days Ago
fix missing resource reset
54 Days Ago
RRP contact shadows
54 Days Ago
fix underwater post processing not working in proc map
58 Days Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
58 Days Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
58 Days Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)
58 Days Ago
fix missing function in RRP billboard light
59 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
59 Days Ago
RRP BillboardLight logic consistency fix with BRP
59 Days Ago
tweak
59 Days Ago
fix active state for underwater effect not propagating
2 Months Ago
unity 6 VolumeManager fixes
2 Months Ago
DeployGuides: more explicit depth/stencil format
2 Months Ago
optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all
2 Months Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly