userBriancancel
branchrust_reboot/main/render_pipeline_testingcancel

178 Commits over 274 Days - 0.03cph!

3 Months Ago
fix disco ball in RRP, do forward+ lighting in fragForwardBase
3 Months Ago
line endings
3 Months Ago
RRP ReflectionProbeEx + vclouds rendering into it
3 Months Ago
missing client guard
3 Months Ago
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
3 Months Ago
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP
3 Months Ago
delete old file
3 Months Ago
get binocular effect working in RRP
3 Months Ago
compile fix 2
3 Months Ago
fix contact shadows server compile
3 Months Ago
merge from main
3 Months Ago
temp
3 Months Ago
add some additional RRP client-only guards
4 Months Ago
client-only guard AtmosphereVolumeDrawPass
4 Months Ago
implement atmopshere volumes (bandit camp fog) in RRP
4 Months Ago
fix AnimalFur shader missing g-buffer stencil write
4 Months Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
4 Months Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
4 Months Ago
fix shader bug causing GPU crash (RRP)
4 Months Ago
update SetRenderFunc calls
4 Months Ago
RRP contact shadows fixes
4 Months Ago
oops
4 Months Ago
add debug layer for contact shadows
4 Months Ago
set up RRP renderer datas for skinviewer cameras
4 Months Ago
bring skinviewer viewmodel rendering changes to RRP
4 Months Ago
temp fix
4 Months Ago
merge from main
4 Months Ago
fix missing resource reset
4 Months Ago
RRP contact shadows
4 Months Ago
fix underwater post processing not working in proc map
4 Months Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
4 Months Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
4 Months Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)
4 Months Ago
fix missing function in RRP billboard light
4 Months Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
4 Months Ago
RRP BillboardLight logic consistency fix with BRP
4 Months Ago
tweak
4 Months Ago
fix active state for underwater effect not propagating
4 Months Ago
unity 6 VolumeManager fixes
4 Months Ago
DeployGuides: more explicit depth/stencil format
4 Months Ago
optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all
4 Months Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
4 Months Ago
further RRP particle/billboard lighting
4 Months Ago
SetupPass: supply global_MainLightingAtten for particle/billboard shading
4 Months Ago
remove extra semicolon
4 Months Ago
fix g-buffer inconsistency for skin shading between BiRP and RRP
4 Months Ago
prefab merge fix, will need to redo this
4 Months Ago
further fixes
4 Months Ago
fixes
4 Months Ago
merge from main