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branchrust_reboot/main/render_pipeline_testingcancel

136 Commits over 212 Days - 0.03cph!

2 Months Ago
further RRP particle/billboard lighting
2 Months Ago
SetupPass: supply global_MainLightingAtten for particle/billboard shading
2 Months Ago
remove extra semicolon
2 Months Ago
fix g-buffer inconsistency for skin shading between BiRP and RRP
2 Months Ago
prefab merge fix, will need to redo this
2 Months Ago
further fixes
2 Months Ago
fixes
2 Months Ago
merge from main
2 Months Ago
progress on billboard/particle lighting conversion to RRP
2 Months Ago
scene fix
2 Months Ago
finalize RRP underwater post processing
2 Months Ago
fix missing shader parameter used by post process effects
2 Months Ago
underwater post effect initial
2 Months Ago
remove debug print in WaterRendererFeature
2 Months Ago
organize deploy guide renderer feature code, fix LocalKeyword error when first bringing out a deploy guide
3 Months Ago
the big sync
3 Months Ago
fix player_model changes stomped in merge
3 Months Ago
merge from main
3 Months Ago
- implement refraction pass after regular transparents - implement RenderPipelineSwitchNode and RenderPipelineCondition behaviours to toggle game objects depending on active render pipeline - get player censorship working in RRP and keep it working in BiRP thru the new behaviors above
3 Months Ago
add RustForwardOpaque lightmode to opaque geometry pass
3 Months Ago
RRP deploy guides
3 Months Ago
6.3 fix
3 Months Ago
RRP viewmodel camera
4 Months Ago
merge from main
4 Months Ago
fix vclouds not showing up in water reflections in BiRP
4 Months Ago
merge from main
4 Months Ago
work around issues causing fog to be incorrect/denser than it should
4 Months Ago
remove unused uniform
4 Months Ago
fix vfog density map not using configured shore distance falloff
4 Months Ago
handle another case
4 Months Ago
fix sky compositing regression
4 Months Ago
fix error spam and water going invisible from water body mesh being null
4 Months Ago
don't overly downsample shadow map for vfog
4 Months Ago
fix name collision in maintaining backwards compat
4 Months Ago
get RRP running on unity 6
4 Months Ago
oops
4 Months Ago
probable fix for flickering fog
4 Months Ago
qa island thing
4 Months Ago
fixes, add missing components to some scenes
4 Months Ago
fix watercamera rrp unity 6
4 Months Ago
merge from unity6_compat
4 Months Ago
another fix
4 Months Ago
further
4 Months Ago
bunch of client preproc guards
4 Months Ago
merge from main
4 Months Ago
ignore .DS_Store in Rust.RenderPipeline git repo
4 Months Ago
update player_preview prefab
4 Months Ago
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
4 Months Ago
partial fix for point/spot light biasing inconsistency with BiRP
4 Months Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc