userBriancancel
branchrust_reboot/main/render_pipeline_testingcancel

61 Commits over 90 Days - 0.03cph!

2 Months Ago
stopgap water sky reflection until we have the water refl probe in RRP
3 Months Ago
merge from main
3 Months Ago
RRP water rendering progress
3 Months Ago
sync with Rust.RenderPipeline: - enable global shader param + keyword when RRP is in use
3 Months Ago
sync with latest Rust.RenderPipeline changes: - camera components can return false in OnBeginRendering() to skip rendering the feature for the camera - reset GraphicsSettings.lightsUseLinearIntensity to false on RRP disposal (Fixes BiRP lighting becoming dark when switching, it was also possible for the true value to get saved in GraphicsSettings.asset which confusingly permanently broke BiRP lighting.)
3 Months Ago
merge from main
3 Months Ago
disable the begin/endContextRendering hooks on CommandBufferManager
3 Months Ago
update existing passes for pipeline changes
3 Months Ago
sync Rust.RenderPipeline changes
3 Months Ago
merge from main
4 Months Ago
port PostOpaqueDepth to RRP, prerequisite for water