userBriancancel
branchrust_reboot/main/render_pipeline_testingcancel

196 Commits over 304 Days - 0.03cph!

5 Months Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)
5 Months Ago
fix missing function in RRP billboard light
5 Months Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
5 Months Ago
RRP BillboardLight logic consistency fix with BRP
5 Months Ago
tweak
5 Months Ago
fix active state for underwater effect not propagating
5 Months Ago
unity 6 VolumeManager fixes
5 Months Ago
DeployGuides: more explicit depth/stencil format
5 Months Ago
optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all
5 Months Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
5 Months Ago
further RRP particle/billboard lighting
5 Months Ago
SetupPass: supply global_MainLightingAtten for particle/billboard shading
5 Months Ago
remove extra semicolon
5 Months Ago
fix g-buffer inconsistency for skin shading between BiRP and RRP
5 Months Ago
prefab merge fix, will need to redo this
5 Months Ago
further fixes
5 Months Ago
fixes
5 Months Ago
merge from main
5 Months Ago
progress on billboard/particle lighting conversion to RRP
5 Months Ago
scene fix
5 Months Ago
finalize RRP underwater post processing
5 Months Ago
fix missing shader parameter used by post process effects
5 Months Ago
underwater post effect initial
5 Months Ago
remove debug print in WaterRendererFeature
5 Months Ago
organize deploy guide renderer feature code, fix LocalKeyword error when first bringing out a deploy guide
5 Months Ago
the big sync
5 Months Ago
fix player_model changes stomped in merge
5 Months Ago
merge from main
5 Months Ago
- implement refraction pass after regular transparents - implement RenderPipelineSwitchNode and RenderPipelineCondition behaviours to toggle game objects depending on active render pipeline - get player censorship working in RRP and keep it working in BiRP thru the new behaviors above
6 Months Ago
add RustForwardOpaque lightmode to opaque geometry pass
6 Months Ago
RRP deploy guides
6 Months Ago
6.3 fix
6 Months Ago
RRP viewmodel camera
7 Months Ago
merge from main
7 Months Ago
fix vclouds not showing up in water reflections in BiRP
7 Months Ago
merge from main
7 Months Ago
work around issues causing fog to be incorrect/denser than it should
7 Months Ago
remove unused uniform
7 Months Ago
fix vfog density map not using configured shore distance falloff
7 Months Ago
handle another case
7 Months Ago
fix sky compositing regression
7 Months Ago
fix error spam and water going invisible from water body mesh being null
7 Months Ago
don't overly downsample shadow map for vfog
7 Months Ago
fix name collision in maintaining backwards compat
7 Months Ago
get RRP running on unity 6
7 Months Ago
oops
7 Months Ago
probable fix for flickering fog
7 Months Ago
qa island thing
7 Months Ago
fixes, add missing components to some scenes
7 Months Ago
fix watercamera rrp unity 6