userCarson Komponcancel

1,017 Commits over 183 Days - 0.23cph!

4 Months Ago
Tweaked effectiveness of Fallback Carriable, Sword, and made the Mining Laser work again.
4 Months Ago
Check for and take the correct amount of blocks when BrushSize is greater than 1
4 Months Ago
Fix typo Added ProgressBars to Perks panel CraftingMenu slides in the same way Perks Menu does when pressing TAB
4 Months Ago
Melee Weapon now properly aims towards the crosshair instead of awkwardly aiming to the side. Show crosshair when holding fallback carriable
4 Months Ago
Change Brush Size is now ALT+MWHEEL instead of SHIFT since you want to sprint and change items most times
4 Months Ago
Added rolling sound to the roller mob
4 Months Ago
Pitch the drone's idle sound with it's speed
4 Months Ago
Wait for World Renderer to be ready in HighlightSelectedBlock Added Idle sounds to Mobs Add Looping Idle sounds to Drone Mobs
4 Months Ago
Make sure it also works for brush sizes larger than 1
4 Months Ago
If the trace misses for placing a block, it will check for a nearby block (so you don't need to look at the face of another block to place on it) https://files.facepunch.com/CarsonKompon/2024/August/16_07-48-BareGerenuk.mp4
4 Months Ago
MeleeWeapon and Projectiles now ignore WorldItems Created Building Overlay that displays when holding a placable block
4 Months Ago
Fix DamagePerItem on node_tree_5
4 Months Ago
Fallback Carriable starts enabled now (disabling if you have items to start with)
4 Months Ago
MaxHealth and HealthRegen Stat Upgrades now actually do their effect
4 Months Ago
Remove starting weapons since you can craft them now
4 Months Ago
Added NotificationPanel UI to bottom right showing XP gain, Level Ups, and Item Pickups (stacking existing entries)
4 Months Ago
Fix punch animations not playing on fallback weapon
4 Months Ago
Fixed blocks dropping more than double what they were supposed to 😳
4 Months Ago
NetworkSpawn(null) where appropriate so we now only own the objects necessary to us (destroyed properly on disconnect)
4 Months Ago
Change MaxStack for Blocks from 99 to 256. Resources from nodes stack to 64. Fix NRE in HighlightSelectedBlock Improve item pickups Block Placer now consumes proper amount of blocks for larger brush sizes
4 Months Ago
Fix WorldItems combining into MaxStack
4 Months Ago
Add basic Mob Healthbars that only display when hurt More negative item fixes Fix (Try)GiveItem not acting as expected
4 Months Ago
Weapon breaks into voxel particles when broken Mining Tool no longer hits pickups/gibs on trace Highlight selected block when holding Mining Tool Fix issues when item amounts somehow go negative Display Crosshair when holding carriables as well Worlditems will bunch up with nearby drops of the same type (so there aren't millions)
4 Months Ago
Fix Mob Gibs spawning with incorrect scale Moved HoldType from WeaponComponent to Carriable. Placing blocks now holds out the player's hand
4 Months Ago
BlockPlacer Gizmo displays as Red if you don't have enough blocks to make the placement
4 Months Ago
Can change the size of the blocks you place with SHIFT+MWHEEL
4 Months Ago
Fix block placement detection https://files.facepunch.com/CarsonKompon/2024/August/15_14-58-DeepskyblueLark.mp4 Don't place blocks actively while standing still Exclude mobs in block placement trace
4 Months Ago
Do not consume block if cannot place
4 Months Ago
Added BlockPlacer Carriable for block items BlockPlacer now places blocks when holding left click. Takes item from active slot
4 Months Ago
Make the drone use the roller sounds for now
4 Months Ago
Make the sword less effective against wood since it already does a lot of damage with the balancing tweaks.
4 Months Ago
Resource Node balancing (so you can actually get resources)
4 Months Ago
Add AngularDamping to WorldItems so they don't just roll away infinitely
4 Months Ago
Make all block items smaller for now (until we have proper voxel drop)
4 Months Ago
Add WorldModelOffset to ItemAsset, allowing you to scale/reposition the Model in the dropped WorldItem. Make Metal Piece much smaller and have proper origin
4 Months Ago
Drones now have a chance to drop Metal Pieces
4 Months Ago
Add `flex-shrink: 0` to CraftingMenu group/headers
4 Months Ago
Fix squished Crafting Menu when selecting item with 3 or more required items
4 Months Ago
Added Tooltips to ItemSlot
4 Months Ago
Fix not being able to punch voxels with fist as connected client
4 Months Ago
Fix particles colliding with the thing that just died, causing them get stuck. Also fixed particle spawning on connected clients.
4 Months Ago
Fix ResourceGatherers not being found on connected clients (Allowing resources to be hit properly now)
4 Months Ago
Change camera.prefab to Never Network
4 Months Ago
Durability should be saved to Inventories now. Removed debug logs for it. Implemented Mining Laser / TraceWeapon functionality. Added StatModifier which prevents BaseStats being applied on top of it since it's a basic tool.
4 Months Ago
Added Mining Laser Item/Prefab and TraceWeapon (Doesn't do anything yet)
4 Months Ago
Player death effect now spawns particles in bounds instead of from one spot
4 Months Ago
Fix VoxelParticles errors
4 Months Ago
Water slows player down
4 Months Ago
Fix WorldItems falling through the world (my bad)
4 Months Ago
Remove my leftover debug logs Added Durability Consumption on Weapon Use. Melee weapons only consume durability on hit