4,794 Commits over 1,371 Days - 0.15cph!
Added new awards and revamped all award icons. Some weapon balancing. Deployables are auto removed when switching loadout.
Show ChatBox above everything
Additional spectator stuff
Make sure the player is a spectator when choosing initial deployment
WorldPanel.SceneObject.IgnoreZ
Added documentation
Merge pull request #65 from Facepunch/worldpanelignorez
World Panel Scene Object Ignore Z
Added Modes to the Station Screen. The Station Screen will popup in Deployment Mode when a player first joins. This way, they'll know about loadouts from the jump. It'll inform them to visit a Station in future to change their loadout.
Merge branch 'main' of sbox-hover
Deployables don't carry over across rounds
Fix a couple of NREs but later investigate why that particle is null
WorldPanel.SceneObject.IgnoreZ
Fixed missing particle color + margin
Always hide Name
Merge branch 'main' of sbox-hover
Revert "Merge branch 'master' of github.com:Facepunch/sbox"
This reverts commit 2a16402685c602d6f5eceb7689c9ed9e31ed142c, reversing
changes made to 828d99697b9dc880a71dad8550d65bd782be537a.
Revert "Reliable network buffer supports split packets"
This reverts commit 5ec342fd82c7a6d43b9e437a5d66275142a4861a.
Merge branch 'master' of github.com:Facepunch/sbox
Claymore laser
Merge branch 'main' of sbox-hover
Fixed Longshot scope arbitrary size failure
Fixed infinite loop when the round ends
Implemented melee strikes (MOUSE3)
Merge branch 'main' of sbox-hover
Burst clip size and burst delay tweaks
Merge branch 'main' of sbox-hover
Blend dot and nameplate for allies smoothly
Tweaks and always show team mate's nameplate dot above their head regardless of distance
Voice chat between team only
Reduced time that it is possible to jetpack with less than 5 energy
Fixed loadout cost + added announcer sounds for outposts
Potential console error fix
Loadouts cost nothing to change but upgrades still cost
Tweaked radar idle sound and added force shield idle sound + fixed force field powering up immediately if generator is offline
Fixed force field blast protection
Implemented force shield damage sounds
Merge branch 'main' of sbox-hover
Improved weapon icons for visibility as the placeholder models can be confusing. Increased weapon icon size on Station Screen
Fixed unable to pickup Force Shield
Fixed deployable calculations
Nerfed Longshot, buffed Shotblast, force shield collision box
Fixed health on deployables
Reduce fire rate slightly
Fusion charge up sound + effects
Force Shield effects and implementation (no model yet)
Merge branch 'main' of sbox-hover
Added Heavy Gunner w/ Fusion and implemented Spin Up Time properly