userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

2 Years Ago
Just only support the Voxel Atlas generator for now because we can't upload *.atlas files to s&works
2 Years Ago
Have water use simple shader for now
2 Years Ago
Remove some block_cs
2 Years Ago
Initial commit
2 Years Ago
Update all atlases to use ones generated by Voxel Atlas Tool.
2 Years Ago
Added IBlockAtlasProvider. Added BlockAtlas. BlockAtlasTexturePacker. Support Voxel Atlas tool.
2 Years Ago
Fixed fungus sounds and play sound from world
2 Years Ago
Only send 64 state updates per chunk per tick
2 Years Ago
Update
2 Years Ago
Update voxels Merge branch 'main' of sbox-corewars
2 Years Ago
Move block updates per chunk and only send to clients who have the chunk loaded
2 Years Ago
Fix stone block material (untick NDDL)
2 Years Ago
Update voxels Merge branch 'main' of sbox-corewars
2 Years Ago
Thread safety
2 Years Ago
Turn it off for translucent voxel as well
2 Years Ago
Turn off Non Directional Diffuse Lighting from voxel.vmat
2 Years Ago
Mats
2 Years Ago
Ignore vmdl_c and vmat_c
2 Years Ago
Add icon tint color options everywhere
2 Years Ago
Update to use Fungus. Remove all fungus .block files as building blocks need to inherit BaseBuildingBlock (perhaps make them a seperate game resource type later.)
2 Years Ago
Added ParticleSystem EditorEntity
2 Years Ago
Let's commit all the _c's except for the *.generated.* stuff...
2 Years Ago
Remove old log
2 Years Ago
Automatically remember the last saved entity data in the editor per player. Keep this saved data for the next entity place until the type has changed.
2 Years Ago
Voxels submodule
2 Years Ago
Add Alpha Test to voxel.vmat
2 Years Ago
Update Airdrop
2 Years Ago
Register voxel model in OnNewModel
2 Years Ago
Updated shrines to register/unregister as a voxel model. And remove old compiled pixel material
2 Years Ago
Added ChunkLightMap.GetLightAsVector. Add VoxelWorld.Register/UnregisterVoxelModel (this will update VoxelLight scene object attribute on chunk changes.)
2 Years Ago
Remove pixel material shader. Add voxel model shader. Update voxel model shader to be more like the voxel shader. Updated stone_block.vmat to use voxel model shader.
2 Years Ago
Update stone block to use righr values
2 Years Ago
Update voxels Merge branch 'main' of sbox-corewars
2 Years Ago
Add Chunk.OnFullUpdate event and ChunkLightMap.OnTextureUpdated.
2 Years Ago
Recompile shader, put Is Voxel Block in the Rendering category
2 Years Ago
Update pixel material to have an Is Voxel Block attribute
2 Years Ago
Update pixel_material shader
2 Years Ago
Ensure that BlockPosition is networked for server-side block entities
2 Years Ago
Update pixel_material.vfx
2 Years Ago
Test for updating block model entities ith torch light / sunlight + hue shift
2 Years Ago
Update voxels submodule
2 Years Ago
Set RenderColor to TintColor on ModelBlockEntity
2 Years Ago
Recompile shadr
2 Years Ago
Add opaque test support to shader (pave way for AO)
2 Years Ago
Add LightMap.SetOpaque and LightMap.IsOpaque
2 Years Ago
Update voxels submodule
2 Years Ago
Default tint color to white
2 Years Ago
Add BlockResource.TintColor and support tinting in shader
2 Years Ago
Add extra component for tint + change how blocks are initialized
2 Years Ago
Don't show liquid block in the editor